LeviLamina
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ServerScriptInputSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
PlayerAuthInputPacket
;
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struct
ServerScriptInputPacketQueueComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
ServerScriptInputSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createSystem();
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MCAPI
static
bool
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onPlayerAuthInputPacket(
::ServerScriptInputPacketQueueComponent
& component,
::PlayerAuthInputPacket
const
& packet);
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// NOLINTEND
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};
PlayerAuthInputPacket
Definition
PlayerAuthInputPacket.h:27
ServerScriptInputPacketQueueComponent
Definition
ServerScriptInputPacketQueueComponent.h:8
ServerScriptInputSystem
Definition
ServerScriptInputSystem.h:12
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
ServerScriptInputSystem.h
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for LeviLamina by
1.16.1