LeviLamina
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PlayerInteractionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
ActorInteraction
;
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class
InteractionResult
;
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class
Player
;
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// clang-format on
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class
PlayerInteractionSystem
{
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public
:
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// PlayerInteractionSystem inner types declare
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// clang-format off
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struct
InteractionMappingBase
;
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template
<
typename
T0>
struct
InteractionMapping
;
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// clang-format on
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// PlayerInteractionSystem inner types define
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struct
InteractionMappingBase
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~InteractionMappingBase
() =
default
;
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virtual ::InteractionResult
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getInteraction(
::Actor
& actor,
::Player
& player,
::ActorInteraction
& interaction)
const
= 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
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template
<
typename
T0>
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struct
InteractionMapping
{};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::PlayerInteractionSystem::InteractionMappingBase>>>
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mInteractionMappings;
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// NOLINTEND
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};
ActorInteraction
Definition
ActorInteraction.h:8
Actor
Definition
Actor.h:106
InteractionResult
Definition
InteractionResult.h:5
PlayerInteractionSystem
Definition
PlayerInteractionSystem.h:13
Player
Definition
Player.h:129
PlayerInteractionSystem::InteractionMappingBase
Definition
PlayerInteractionSystem.h:22
PlayerInteractionSystem::InteractionMapping
Definition
PlayerInteractionSystem.h:40
src
mc
entity
systems
PlayerInteractionSystem.h
Generated on
for LeviLamina by
1.16.1