LeviLamina
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PlayerInteractionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9class Player;
10// clang-format on
11
13public:
14 // PlayerInteractionSystem inner types declare
15 // clang-format off
16 template<typename T0> struct InteractionMapping;
18 // clang-format on
19
20 // PlayerInteractionSystem inner types define
22 public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 0
26 virtual ~InteractionMappingBase() = default;
27
28 // vIndex: 1
29 virtual bool getInteraction(::Actor& actor, ::Player& player, ::ActorInteraction& interaction);
30 // NOLINTEND
31
32 public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCNAPI bool $getInteraction(::Actor& actor, ::Player& player, ::ActorInteraction& interaction);
36 // NOLINTEND
37
38 public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43 };
44
45 template <typename T0>
47
48public:
49 // member variables
50 // NOLINTBEGIN
52 // NOLINTEND
53
54public:
55 // prevent constructor by default
59};
Definition ActorInteraction.h:5
Definition Actor.h:103
Definition PlayerInteractionSystem.h:12
Definition Player.h:119
Definition PlayerInteractionSystem.h:21
MCAPI bool $getInteraction(::Actor &actor, ::Player &player, ::ActorInteraction &interaction)
Definition PlayerInteractionSystem.h:46
Definition Alias.h:14