LeviLamina
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PlayerInteractionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
ActorInteraction
;
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class
Player
;
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// clang-format on
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class
PlayerInteractionSystem
{
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public
:
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// PlayerInteractionSystem inner types declare
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// clang-format off
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struct
InteractionMappingBase
;
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// clang-format on
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// PlayerInteractionSystem inner types define
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struct
InteractionMappingBase
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~InteractionMappingBase
() =
default
;
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// vIndex: 1
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virtual
bool
getInteraction(
::Actor
& actor,
::Player
& player,
::ActorInteraction
& interaction);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$getInteraction(
::Actor
& actor,
::Player
& player,
::ActorInteraction
& interaction);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 24>
mUnk84c215;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerInteractionSystem
& operator=(
PlayerInteractionSystem
const
&);
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PlayerInteractionSystem
(
PlayerInteractionSystem
const
&);
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PlayerInteractionSystem
();
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};
ActorInteraction
Definition
ActorInteraction.h:5
Actor
Definition
Actor.h:104
PlayerInteractionSystem
Definition
PlayerInteractionSystem.h:12
Player
Definition
Player.h:119
PlayerInteractionSystem::InteractionMappingBase
Definition
PlayerInteractionSystem.h:20
ll::UntypedStorage
Definition
Alias.h:14
src
mc
entity
systems
PlayerInteractionSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0