LeviLamina
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PlayerInteractionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9class Player;
10// clang-format on
11
13public:
14 // PlayerInteractionSystem inner types declare
15 // clang-format off
17 // clang-format on
18
19 // PlayerInteractionSystem inner types define
21 public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 0
25 virtual ~InteractionMappingBase() = default;
26
27 // vIndex: 1
28 virtual bool getInteraction(::Actor& actor, ::Player& player, ::ActorInteraction& interaction);
29 // NOLINTEND
30
31 public:
32 // destructor thunk
33 // NOLINTBEGIN
34
35 // NOLINTEND
36
37 public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCFOLD bool $getInteraction(::Actor& actor, ::Player& player, ::ActorInteraction& interaction);
41 // NOLINTEND
42
43 public:
44 // vftables
45 // NOLINTBEGIN
46 MCAPI static void** $vftable();
47 // NOLINTEND
48 };
49
50public:
51 // member variables
52 // NOLINTBEGIN
54 // NOLINTEND
55
56public:
57 // prevent constructor by default
61};
Definition ActorInteraction.h:5
Definition Actor.h:104
Definition PlayerInteractionSystem.h:12
Definition Player.h:119
Definition PlayerInteractionSystem.h:20
Definition Alias.h:14