LeviLamina
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PlayerInteractionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Interaction;
9class Player;
10// clang-format on
11
13public:
14 // PlayerInteractionSystem inner types declare
15 // clang-format off
17 template<typename T0> struct InteractionMapping;
18 // clang-format on
19
20 // PlayerInteractionSystem inner types define
22 public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ~InteractionMappingBase() = default;
26
27 virtual ::Interaction getInteraction(::Actor& actor, ::Player& player) const = 0;
28 // NOLINTEND
29 };
30
31 template <typename T0>
33
34public:
35 // member variables
36 // NOLINTBEGIN
37 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::PlayerInteractionSystem::InteractionMappingBase>>>
38 mInteractionMappings;
39 // NOLINTEND
40};
Definition Actor.h:113
Definition Interaction.h:9
Definition PlayerInteractionSystem.h:12
Definition Player.h:129
Definition PlayerInteractionSystem.h:21
Definition PlayerInteractionSystem.h:32