LeviLamina
Loading...
Searching...
No Matches
Creaking.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8class Creaking : public ::Monster {
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 // vIndex: 35
13 virtual float getShadowRadius() const /*override*/;
14
15 // vIndex: 147
16 virtual bool checkSpawnRules(bool) /*override*/;
17
18 // vIndex: 8
19 virtual ~Creaking() /*override*/ = default;
20 // NOLINTEND
21
22public:
23 // virtual function thunks
24 // NOLINTBEGIN
25 MCFOLD float $getShadowRadius() const;
26
27 MCFOLD bool $checkSpawnRules(bool);
28 // NOLINTEND
29
30public:
31 // vftables
32 // NOLINTBEGIN
33 MCNAPI static void** $vftable();
34 // NOLINTEND
35};
Definition Creaking.h:8
static MCAPI void ** $vftable()
Definition Monster.h:19