LeviLamina
Loading...
Searching...
No Matches
Creaking.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8class Creaking : public ::Monster {
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 // vIndex: 35
13 virtual float getShadowRadius() const /*override*/;
14
15 // vIndex: 147
16 virtual bool checkSpawnRules(bool) /*override*/;
17
18 // vIndex: 8
19 virtual ~Creaking() /*override*/ = default;
20 // NOLINTEND
21
22public:
23 // destructor thunk
24 // NOLINTBEGIN
25
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCAPI float $getShadowRadius() const;
32
33 MCFOLD bool $checkSpawnRules(bool);
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCAPI static void** $vftable();
40 // NOLINTEND
41};
Definition Creaking.h:8
Definition Monster.h:19