LeviLamina
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Creaking.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
13// clang-format on
14
15class Creaking : public ::Monster {
16public:
17 // prevent constructor by default
18 Creaking();
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual float getShadowRadius() const /*override*/;
24
25 virtual bool checkSpawnRules(bool) /*override*/;
26
27 virtual ~Creaking() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI Creaking(
34 ::ActorDefinitionGroup* definitions,
35 ::ActorDefinitionIdentifier const& definitionName,
36 ::EntityContext& entityContext
37 );
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(
44 ::ActorDefinitionGroup* definitions,
45 ::ActorDefinitionIdentifier const& definitionName,
46 ::EntityContext& entityContext
47 );
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCFOLD float $getShadowRadius() const;
54
55 MCFOLD bool $checkSpawnRules(bool);
56
57
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCAPI static void** $vftable();
64 // NOLINTEND
65};
Definition ActorDefinitionGroup.h:35
Definition EntityContext.h:16
Definition ActorDefinitionIdentifier.h:15