LeviLamina
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CameraTargetComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/game_refs/WeakRef.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityContext;
13// clang-format on
14
15namespace MinecraftCamera {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mIsOutOfRange;
22 ::ll::TypedStorage<1, 1, bool> mSnappedToTarget;
23 ::ll::TypedStorage<1, 1, bool> mFoundActor;
24 ::ll::TypedStorage<8, 8, int64> mTargetActorId;
25 ::ll::TypedStorage<4, 8, ::Vec2> mCurrentRotation;
26 ::ll::TypedStorage<4, 8, ::Vec2> mInitialRotation;
27 ::ll::TypedStorage<4, 8, ::Vec2> mVerticalRotationLimits;
28 ::ll::TypedStorage<4, 8, ::Vec2> mOffset2DRotation;
29 ::ll::TypedStorage<4, 12, ::Vec3> mAverageRotLimitOrientation;
30 ::ll::TypedStorage<4, 12, ::Vec3> mCurrentCameraOrientation;
31 ::ll::TypedStorage<4, 12, ::Vec3> mInitialCameraOrientation;
32 ::ll::TypedStorage<4, 12, ::Vec3> mInitialTargetCenterOffset;
33 ::ll::TypedStorage<4, 12, ::Vec3> mTargetCenterOffset;
34 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mTargetEntity;
35 // NOLINTEND
36};
37
38} // namespace MinecraftCamera
Definition EntityContext.h:17
Definition CameraTargetComponent.h:7