LeviLamina
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IGameTestListener.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace gametest { class BaseGameTestInstance; }
8// clang-format on
9
10namespace gametest {
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 virtual ~IGameTestListener() = default;
17
18 virtual void onTestStructureLoaded(::gametest::BaseGameTestInstance& test);
19
20 virtual void onTestPassed(::gametest::BaseGameTestInstance& test);
21
22 virtual void onTestFailed(::gametest::BaseGameTestInstance& test);
23
24#ifdef LL_PLAT_S
25 virtual void onTestStarted(::gametest::BaseGameTestInstance& testInstance);
26#else // LL_PLAT_C
27 virtual void onTestStarted(::gametest::BaseGameTestInstance&);
28#endif
29
30 virtual void onTestRetryStarted(::gametest::BaseGameTestInstance&);
31
32 virtual void onTestRetryFinished(::gametest::BaseGameTestInstance&);
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
39
41
43
45
47
49
50
51 // NOLINTEND
52};
53
54} // namespace gametest
Definition BaseGameTestInstance.h:25
Definition IGameTestListener.h:12
MCAPI void $onTestStarted(::gametest::BaseGameTestInstance &testInstance)
MCAPI void $onTestFailed(::gametest::BaseGameTestInstance &test)
MCAPI void $onTestPassed(::gametest::BaseGameTestInstance &test)
MCAPI void $onTestRetryFinished(::gametest::BaseGameTestInstance &)
MCAPI void $onTestStructureLoaded(::gametest::BaseGameTestInstance &test)
MCAPI void $onTestRetryStarted(::gametest::BaseGameTestInstance &)