LeviLamina
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IGameTestListener.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace gametest { class BaseGameTestInstance; }
8// clang-format on
9
10namespace gametest {
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 virtual ~IGameTestListener() = default;
17
18 virtual void onTestStructureLoaded(::gametest::BaseGameTestInstance&);
19
20 virtual void onTestPassed(::gametest::BaseGameTestInstance&);
21
22 virtual void onTestFailed(::gametest::BaseGameTestInstance&);
23
24 virtual void onTestStarted(::gametest::BaseGameTestInstance&);
25
26 virtual void onTestRetryStarted(::gametest::BaseGameTestInstance&);
27
28 virtual void onTestRetryFinished(::gametest::BaseGameTestInstance&);
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
35
37
39
41
43
45
46
47 // NOLINTEND
48};
49
50} // namespace gametest
Definition BaseGameTestInstance.h:23
Definition IGameTestListener.h:12
MCAPI void $onTestStructureLoaded(::gametest::BaseGameTestInstance &)
MCAPI void $onTestPassed(::gametest::BaseGameTestInstance &)
MCAPI void $onTestStarted(::gametest::BaseGameTestInstance &)
MCAPI void $onTestFailed(::gametest::BaseGameTestInstance &)
MCAPI void $onTestRetryFinished(::gametest::BaseGameTestInstance &)
MCAPI void $onTestRetryStarted(::gametest::BaseGameTestInstance &)