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BaseGameTestInstance & | operator= (BaseGameTestInstance const &) |
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| BaseGameTestInstance (BaseGameTestInstance const &) |
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virtual void | initialize () |
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virtual bool | hasStructureBlock () const =0 |
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virtual void | clearStructure ()=0 |
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virtual void | spawnStructure () |
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virtual ::std::optional<::AABB > | getStructureBounds () const =0 |
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virtual ::std::optional<::Vec3 > | getStructureBlockPivot () const =0 |
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virtual ::std::optional<::Vec3 > | getStructureBlockPosPivot () const =0 |
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virtual::BoundingBox | getStructureBoundingBox () const =0 |
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virtual::DimensionType | getStructureDimension () const =0 |
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virtual int | _getLevelTick () const =0 |
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virtual bool | _isTestReady ()=0 |
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virtual void | _rerun () |
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virtual void | _removeSimulatedPlayers () |
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MCAPI | BaseGameTestInstance (::gametest::BaseGameTestFunction const &testFunction, ::std::unique_ptr<::gametest::IGameTestHelperProvider > helper) |
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MCAPI::gametest::GameTestSequence & | createSequence () |
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MCAPI void | fail (::gametest::GameTestError error, bool canRetry) |
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MCAPI void | finish (bool canRetry) |
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MCAPI void | removeListener (::std::shared_ptr<::gametest::IGameTestListener > listener) |
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MCAPI void | startExecution () |
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MCAPI void | succeed () |
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MCAPI void | tick () |
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MCAPI void * | $ctor (::gametest::BaseGameTestFunction const &testFunction, ::std::unique_ptr<::gametest::IGameTestHelperProvider > helper) |
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MCAPI void | $dtor () |
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MCFOLD void | $initialize () |
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MCAPI void | $spawnStructure () |
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MCAPI void | $_rerun () |
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MCAPI void | $_removeSimulatedPlayers () |
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