3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/AutomaticID.h"
14namespace gametest {
class BaseGameTestFunction; }
15namespace gametest {
class GameTestSequence; }
16namespace gametest {
class IGameTestHelperProvider; }
17namespace gametest {
class IGameTestListener; }
18namespace gametest {
struct GameTestError; }
70 virtual void initialize();
73 virtual bool hasStructureBlock()
const = 0;
76 virtual void clearStructure() = 0;
79 virtual void spawnStructure();
82 virtual ::std::optional<::AABB> getStructureBounds()
const = 0;
85 virtual ::std::optional<::Vec3> getStructureBlockPivot()
const = 0;
88 virtual ::std::optional<::Vec3> getStructureBlockPosPivot()
const = 0;
91 virtual ::BoundingBox getStructureBoundingBox()
const = 0;
94 virtual ::DimensionType getStructureDimension()
const = 0;
97 virtual int _getLevelTick()
const = 0;
100 virtual bool _isTestReady() = 0;
103 virtual void _rerun();
106 virtual void _removeSimulatedPlayers();
114 ::std::unique_ptr<::gametest::IGameTestHelperProvider> helper
123 MCNAPI
void removeListener(::std::shared_ptr<::gametest::IGameTestListener> listener);
137 ::std::unique_ptr<::gametest::IGameTestHelperProvider> helper
Definition BoundingBox.h:13
Definition Dimension.h:83
Definition BaseGameTestFunction.h:14
Definition BaseGameTestInstance.h:23
MCAPI void removeListener(::std::shared_ptr<::gametest::IGameTestListener > listener)
MCAPI void finish(bool canRetry)
MCAPI void fail(::gametest::GameTestError error, bool canRetry)
MCAPI::gametest::GameTestSequence & createSequence()
MCAPI void * $ctor(::gametest::BaseGameTestFunction const &testFunction, ::std::unique_ptr<::gametest::IGameTestHelperProvider > helper)
MCAPI void startExecution()
MCAPI void $_removeSimulatedPlayers()
static MCAPI void ** $vftable()
MCAPI void $spawnStructure()
MCAPI BaseGameTestInstance(::gametest::BaseGameTestFunction const &testFunction, ::std::unique_ptr<::gametest::IGameTestHelperProvider > helper)
Definition GameTestError.h:16