LeviLamina
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GameEventListener.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class BlockSource;
8class GameEvent;
10namespace GameEvents { class PositionSource; }
11// clang-format on
12
14public:
15 // GameEventListener inner types define
16 enum class DeliveryMode : int {
17 Unspecified = 0,
18 ByDistance = 1,
19 };
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 0
25 virtual ~GameEventListener() = default;
26
27 // vIndex: 1
28 virtual void handleGameEvent(::GameEvent const&, ::GameEventContext const&, ::BlockSource&) = 0;
29
30 // vIndex: 2
31 virtual ::GameEvents::PositionSource const& getPositionSource() const = 0;
32
33 // vIndex: 3
34 virtual uint getRange() const = 0;
35
36 // vIndex: 4
37 virtual ::GameEventListener::DeliveryMode getDeliveryMode() const;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCNAPI ::GameEventListener::DeliveryMode $getDeliveryMode() const;
44 // NOLINTEND
45};
Definition BlockSource.h:67
Definition GameEventListener.h:13
MCAPI::GameEventListener::DeliveryMode $getDeliveryMode() const
Definition GameEvent.h:8
Definition GameEventContext.h:14