3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/player/persona/AnimatedTextureType.h"
12 ::ll::UntypedStorage<4, 4> mUnk15d258;
13 ::ll::UntypedStorage<4, 4> mUnk82d7c8;
14 ::ll::UntypedStorage<8, 32> mUnke5ab4e;
15 ::ll::UntypedStorage<8, 32> mUnk77d307;
16 ::ll::UntypedStorage<4, 4> mUnk1895ca;
17 ::ll::UntypedStorage<4, 4> mUnk4ac7f6;
18 ::ll::UntypedStorage<4, 4> mUnk79086d;
23 AnimatedTextureDefinition& operator=(AnimatedTextureDefinition
const&);
24 AnimatedTextureDefinition(AnimatedTextureDefinition
const&);
25 AnimatedTextureDefinition();
31 ::persona::AnimatedTextureType type,
32 ::std::string
const& geoID,
33 ::std::string
const& textureID
38 MCNAPI ::AnimatedTextureDefinition&
operator=(::AnimatedTextureDefinition&&);
46 MCNAPI
void*
$ctor(::persona::AnimatedTextureType type, ::std::string
const& geoID, ::std::string
const& textureID);
Definition AnimatedTextureDefinition.h:5
MCAPI::AnimatedTextureDefinition & operator=(::AnimatedTextureDefinition &&)
MCAPI float getFrames() const
MCAPI void setFrames(float frames)
MCAPI AnimatedTextureDefinition(::persona::AnimatedTextureType type, ::std::string const &geoID, ::std::string const &textureID)
MCAPI void * $ctor(::persona::AnimatedTextureType type, ::std::string const &geoID, ::std::string const &textureID)