LeviLamina
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AnimatedTextureDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/AnimatedTextureType.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::UntypedStorage<4, 4> mUnk15d258;
13 ::ll::UntypedStorage<4, 4> mUnk82d7c8;
14 ::ll::UntypedStorage<8, 32> mUnke5ab4e;
15 ::ll::UntypedStorage<8, 32> mUnk77d307;
16 ::ll::UntypedStorage<4, 4> mUnk1895ca;
17 ::ll::UntypedStorage<4, 4> mUnk4ac7f6;
18 ::ll::UntypedStorage<4, 4> mUnk79086d;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 AnimatedTextureDefinition& operator=(AnimatedTextureDefinition const&);
24 AnimatedTextureDefinition(AnimatedTextureDefinition const&);
25 AnimatedTextureDefinition();
26
27public:
28 // member functions
29 // NOLINTBEGIN
31 ::persona::AnimatedTextureType type,
32 ::std::string const& geoID,
33 ::std::string const& textureID
34 );
35
36 MCNAPI float getFrames() const;
37
38 MCNAPI ::AnimatedTextureDefinition& operator=(::AnimatedTextureDefinition&&);
39
40 MCNAPI void setFrames(float frames);
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCNAPI void* $ctor(::persona::AnimatedTextureType type, ::std::string const& geoID, ::std::string const& textureID);
47 // NOLINTEND
48};
Definition AnimatedTextureDefinition.h:5
MCAPI::AnimatedTextureDefinition & operator=(::AnimatedTextureDefinition &&)
MCAPI float getFrames() const
MCAPI void setFrames(float frames)
MCAPI AnimatedTextureDefinition(::persona::AnimatedTextureType type, ::std::string const &geoID, ::std::string const &textureID)
MCAPI void * $ctor(::persona::AnimatedTextureType type, ::std::string const &geoID, ::std::string const &textureID)