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AnimatedTextureDefinition Struct Reference

Public Member Functions

AnimatedTextureDefinitionoperator= (AnimatedTextureDefinition const &)
 AnimatedTextureDefinition (AnimatedTextureDefinition const &)
MCAPI AnimatedTextureDefinition (::persona::AnimatedTextureType type, ::std::string const &geoID, ::std::string const &textureID)
MCAPI float getFrames () const
MCAPI::AnimatedTextureDefinition & operator= (::AnimatedTextureDefinition &&)
MCAPI void setFrames (float frames)
MCAPI void * $ctor (::persona::AnimatedTextureType type, ::std::string const &geoID, ::std::string const &textureID)

Public Attributes

::ll::UntypedStorage< 4, 4 > mUnk15d258
::ll::UntypedStorage< 4, 4 > mUnk82d7c8
::ll::UntypedStorage< 8, 32 > mUnke5ab4e
::ll::UntypedStorage< 8, 32 > mUnk77d307
::ll::UntypedStorage< 4, 4 > mUnk1895ca
::ll::UntypedStorage< 4, 4 > mUnk4ac7f6
::ll::UntypedStorage< 4, 4 > mUnk79086d

Constructor & Destructor Documentation

◆ AnimatedTextureDefinition()

MCAPI AnimatedTextureDefinition::AnimatedTextureDefinition ( ::persona::AnimatedTextureType type,
::std::string const & geoID,
::std::string const & textureID )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ getFrames()

MCAPI float AnimatedTextureDefinition::getFrames ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator=()

MCAPI::AnimatedTextureDefinition & AnimatedTextureDefinition::operator= ( ::AnimatedTextureDefinition && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setFrames()

MCAPI void AnimatedTextureDefinition::setFrames ( float frames)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * AnimatedTextureDefinition::$ctor ( ::persona::AnimatedTextureType type,
::std::string const & geoID,
::std::string const & textureID )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following files: