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ProfilerLite::RealtimeFrameData Struct Reference

Public Attributes

::ll::TypedStorage< 4, 4, uint > mGameUpdates
::ll::TypedStorage< 4, 4, uint > mFrames
::ll::TypedStorage< 4, 4, float > mFPS
::ll::TypedStorage< 4, 4, float > mGameUpdateFPS
::ll::TypedStorage< 4, 4, float > mFrameTime
::ll::TypedStorage< 8, 8, ::std::chrono::nanoseconds > mLastFrame
::ll::TypedStorage< 1, 1, bool > mFirstFrame

The documentation for this struct was generated from the following file: