LeviLamina
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SetPreviousPositionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
NeedSetPreviousPositionFlagComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
SetPreviousPositionSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
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_doSetPreviousPositionSystem(
::StrictEntityContext
const
&,
::StateVectorComponent
& stateVectorComponent);
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MCAPI
static
void
_tickSetPreviousPositionSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::NeedSetPreviousPositionFlagComponent>
,
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::StateVectorComponent
> view
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
SetPreviousPositionSystem
Definition
SetPreviousPositionSystem.h:18
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
NeedSetPreviousPositionFlagComponent
Definition
NeedSetPreviousPositionFlagComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
SetPreviousPositionSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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