LeviLamina
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GameCallbacks.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 virtual ~GameCallbacks();
10
11 virtual void onLevelCorrupt() = 0;
12
13 virtual void onGameModeChanged() = 0;
14
15 virtual void onBeforeSimTick();
16
17 virtual void onTick(int, int) = 0;
18
19 virtual void onInternetUpdate() = 0;
20
21 virtual void onGameSessionReset() = 0;
22
23 virtual void onLevelExit() = 0;
24
25 virtual void onRequestResourceReload() = 0;
26
27 virtual void updateScreens() = 0;
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33 MCAPI void $dtor();
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCFOLD void $onBeforeSimTick();
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCAPI static void** $vftable();
48 // NOLINTEND
49};
Definition GameCallbacks.h:5