LeviLamina
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GameCallbacks.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
GameCallbacks
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~GameCallbacks
();
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virtual
void
onLevelCorrupt() = 0;
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virtual
void
onGameModeChanged() = 0;
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virtual
void
onBeforeSimTick();
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virtual
void
onTick(
int
,
int
) = 0;
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virtual
void
onInternetUpdate() = 0;
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virtual
void
onGameSessionReset() = 0;
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virtual
void
onLevelExit() = 0;
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virtual
void
onRequestResourceReload() = 0;
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virtual
void
updateScreens() = 0;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
void
$onBeforeSimTick();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
GameCallbacks
Definition
GameCallbacks.h:5
src
mc
world
GameCallbacks.h
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