LeviLamina
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Direction.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
AgentComponents {
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enum class
Direction
: uchar {
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Up = 0,
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Down = 1,
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Forward = 2,
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Back = 3,
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Left = 4,
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Right = 5,
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Undefined = 6,
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};
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}
Direction
Definition
Direction.h:5
src
mc
world
actor
agent
agent_components
Direction.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0