LeviLamina
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IGameplayUserManagerConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Connector.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class Player;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 0
19 virtual ::Bedrock::PubSub::Connector<void(::EntityContext&)>& getGameplayUserAddedConnector() = 0;
20
21 // vIndex: 1
22 virtual ::Bedrock::PubSub::Connector<void(::EntityContext const&)>& getGameplayUserResumedConnector() = 0;
23
24 // vIndex: 2
25 virtual ::Bedrock::PubSub::Connector<void(::EntityContext const&)>& getGameplayUserSuspendedConnector() = 0;
26
27 // vIndex: 3
28 virtual ::Bedrock::PubSub::Connector<void(::Player const&)>& getPlayerRenamedConnector() = 0;
29
30 // vIndex: 4
31 virtual ::Bedrock::PubSub::Connector<void(::EntityContext&)>& getGameplayUserRemovedConnector() = 0;
32
33 // vIndex: 5
34 virtual ::Bedrock::PubSub::Connector<void()>& getAnyGameplayUsersRemovedConnector() = 0;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40
41 // NOLINTEND
42};
Definition EntityContext.h:16
Definition IGameplayUserManagerConnector.h:14
Definition Player.h:119