LeviLamina
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IGameplayUserManagerConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Connector.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class Player;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ::Bedrock::PubSub::Connector<void(::EntityContext&)>& getGameplayUserAddedConnector() = 0;
19
20 virtual ::Bedrock::PubSub::Connector<void(::EntityContext const&)>& getGameplayUserResumedConnector() = 0;
21
22 virtual ::Bedrock::PubSub::Connector<void(::EntityContext const&)>& getGameplayUserSuspendedConnector() = 0;
23
24 virtual ::Bedrock::PubSub::Connector<void(::Player const&)>& getPlayerRenamedConnector() = 0;
25
26 virtual ::Bedrock::PubSub::Connector<void(::EntityContext&)>& getGameplayUserRemovedConnector() = 0;
27
28 virtual ::Bedrock::PubSub::Connector<void()>& getAnyGameplayUsersRemovedConnector() = 0;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34
35 // NOLINTEND
36};
Definition EntityContext.h:16
Definition IGameplayUserManagerConnector.h:14
Definition Player.h:125