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Settings & | operator= (Settings const &) |
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| Settings (Settings const &) |
| virtual bool | shouldAddToConfiguration () const |
| virtual void | addToMatcher (::OreUI::RouteMatcher &routeMatcher, ::SceneFactory &sceneFactory, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &sceneStack) const |
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MCAPI | Settings (::std::function<::ILevelListCache &()> getLevelListCache, ::std::function<::ServerInstance *()> getServerInstance, ::std::function< bool()> isInGame, ::std::function< bool()> isInServer, ::std::function< bool()> isInRealms, ::std::weak_ptr<::RealmsAPI > realms, ::ui::ScreenTechStackSelector &screenTechStackSelector) |
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MCAPI void | _navigateToScreen (::SettingsTabIndex tabIndex, ::std::string const &path, ::SceneFactory &sceneFactory, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &sceneStack, ::OreUI::RouteAction const &routeAction, bool fullscreen, bool skipLegacyProgress) const |
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MCAPI bool | _tryToPushRealmsManageTab (::std::string const &path, ::SceneFactory &sceneFactory, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &sceneStack, ::SettingsTabIndex settingsTabIndex) const |
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MCAPI void * | $ctor (::std::function<::ILevelListCache &()> getLevelListCache, ::std::function<::ServerInstance *()> getServerInstance, ::std::function< bool()> isInGame, ::std::function< bool()> isInServer, ::std::function< bool()> isInRealms, ::std::weak_ptr<::RealmsAPI > realms, ::ui::ScreenTechStackSelector &screenTechStackSelector) |
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MCAPI void | $dtor () |
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MCFOLD bool | $shouldAddToConfiguration () const |
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MCAPI void | $addToMatcher (::OreUI::RouteMatcher &routeMatcher, ::SceneFactory &sceneFactory, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &sceneStack) const |
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static MCAPI ::std::optional<::std::string > | composeRoute (::SettingsTabIndex tabIndex) |
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static MCAPI ::std::optional<::std::string > | getRouteFromTabAndModal (::SettingsTabIndex tabIndex, ::SettingsModalType modalType) |
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static MCAPI ::std::optional<::SettingsTabIndex > | getTabFromPath (::std::string const &path) |
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static MCAPI ::std::add_lvalue_reference_t< char const[]> | BASE_SCREEN_ID () |
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static MCAPI ::std::add_lvalue_reference_t< char const[]> | OREUI_ROUTE () |
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static MCAPI ::std::add_lvalue_reference_t< char const[]> | ROUTE () |
| static MCAPI void ** | $vftable () |
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::ll::TypedStorage< 8, 64, ::std::function<::ILevelListCache &()> > | mGetLevelListCache |
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::ll::TypedStorage< 8, 64, ::std::function<::ServerInstance *()> > | mGetServerInstance |
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::ll::TypedStorage< 8, 64, ::std::function< bool()> > | mIsInGame |
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::ll::TypedStorage< 8, 64, ::std::function< bool()> > | mIsInServer |
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::ll::TypedStorage< 8, 64, ::std::function< bool()> > | mIsInRealms |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::TaskGroup > > | mAsyncTaskGroup |
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::ll::TypedStorage< 8, 16, ::std::weak_ptr<::RealmsAPI > > | mRealms |
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::ll::TypedStorage< 8, 8, ::ui::ScreenTechStackSelector & > | mScreenTechStackSelector |
◆ shouldAddToConfiguration()
| virtual bool OreUI::EntryPoints::Settings::shouldAddToConfiguration |
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const |
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◆ addToMatcher()
◆ $vftable()
| MCAPI void ** OreUI::EntryPoints::Settings::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files:
- src-server/mc/client/gui/oreui/routing/routes/Settings.h
- src-client/mc/client/gui/oreui/routing/routes/Settings.h