LeviLamina
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VanillaGameModuleDedicatedServer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/module/IGameModuleShared.h"
7
8// auto generated forward declare list
9// clang-format off
10class GameModuleServer;
11class IInPackagePacks;
12class ServerInstanceEventCoordinator;
13// clang-format on
14
15class VanillaGameModuleDedicatedServer : public ::IGameModuleShared {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ::std::unique_ptr<::GameModuleServer> createGameModuleServer() /*override*/;
20
21 virtual ::std::shared_ptr<::IInPackagePacks> createInPackagePacks() /*override*/;
22
23 virtual void registerMolangQueries() /*override*/;
24
25 virtual void
26 registerServerInstanceHandler(::ServerInstanceEventCoordinator& serverInstanceCoordinator) /*override*/;
27
28 virtual ~VanillaGameModuleDedicatedServer() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCNAPI ::std::unique_ptr<::GameModuleServer> $createGameModuleServer();
35
36 MCNAPI ::std::shared_ptr<::IInPackagePacks> $createInPackagePacks();
37
39
40 MCNAPI void $registerServerInstanceHandler(::ServerInstanceEventCoordinator& serverInstanceCoordinator);
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition VanillaGameModuleDedicatedServer.h:15
MCAPI void $registerServerInstanceHandler(::ServerInstanceEventCoordinator &serverInstanceCoordinator)
MCAPI ::std::shared_ptr<::IInPackagePacks > $createInPackagePacks()
MCAPI ::std::unique_ptr<::GameModuleServer > $createGameModuleServer()
static MCAPI void ** $vftable()