LeviLamina
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GameModuleServer Class Referenceabstract
+ Inheritance diagram for GameModuleServer:

Public Member Functions

virtual void init (::Bedrock::NotNullNonOwnerPtr<::Level > const &)=0
 
virtual void initializeBehaviorStack (::Experiments const &, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository > const &, ::ResourcePackStack &, ::BaseGameVersion const &, bool)=0
 
virtual void configureLevel (::Bedrock::NotNullNonOwnerPtr<::Level > const &, ::Experiments const &, ::ResourcePackManager &, ::BaseGameVersion const &, ::ServerScriptManager const *)=0
 
virtual void configureNewPlayer (::Player &)=0
 
virtual void configureDocumentation (::IGameModuleDocumentation &, ::ItemRegistryRef const)=0
 
virtual void tick ()=0
 
virtual void setupCommands (::CommandRegistry &)=0
 
virtual void configureServerNetworkHandler (::ServerInstance &, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler >)=0
 
MCFOLD void $dtor ()
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: