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virtual void | init (::ServerInstance &, ::Bedrock::NotNullNonOwnerPtr<::Level > const &)=0 |
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virtual void | initializeBehaviorStack (::Experiments const &, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository > const &, ::ResourcePackStack &, ::BaseGameVersion const &, bool)=0 |
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virtual void | configureLevel (::Bedrock::NotNullNonOwnerPtr<::Level > &, ::Experiments const &, ::ResourcePackManager &, ::BaseGameVersion const &, ::ServerScriptManager const *, ::std::optional<::std::reference_wrapper< ::std::unordered_map<::std::string, ::std::unique_ptr<::BiomeJsonDocumentGlue::ResolvedBiomeData > > > >)=0 |
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virtual void | configureNewPlayer (::Player &)=0 |
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virtual void | configureDocumentation (::IGameModuleDocumentation &, ::ItemRegistryRef const)=0 |
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virtual void | tick ()=0 |
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virtual void | setupCommands (::CommandRegistry &)=0 |
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virtual void | configureServerNetworkHandler (::ServerInstance &, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler >)=0 |
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| MCAPI void | $dtor () |
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| virtual ::Bedrock::NonOwnerPointer<::AppExtensions::IAppExtensions > | tryGetExtensions () const |
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| MCAPI ::Bedrock::NonOwnerPointer<::AppExtensions::IAppExtensions > | $tryGetExtensions () const |
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◆ $dtor()
| MCAPI void GameModuleServer::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| static MCAPI void ** GameModuleServer::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tryGetExtensions()
◆ $tryGetExtensions()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: