LeviLamina
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GameModuleServer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/application/app_extensions/AppExtensionsNonOwner.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8
9// auto generated forward declare list
10// clang-format off
11class BaseGameVersion;
12class CommandRegistry;
13class Experiments;
16class ItemRegistryRef;
17class Level;
18class Player;
21class ServerInstance;
25// clang-format on
26
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~GameModuleServer() /*override*/ = default;
32
33 virtual void init(::ServerInstance& server, ::Bedrock::NotNullNonOwnerPtr<::Level> const& level) = 0;
34
35 virtual void initializeBehaviorStack(
36 ::Experiments const& experiments,
37 ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository> const& repo,
39 ::BaseGameVersion const& baseGameVersion,
40 bool includeEditorPacks,
41 ::std::optional<::std::string> worldId
42 ) = 0;
43
44 virtual void configureLevel(
45 ::Bedrock::NotNullNonOwnerPtr<::Level>& level,
46 ::Experiments const& experiments,
47 ::ResourcePackManager& resourcePackManager,
48 ::BaseGameVersion const& baseGameVersion,
49 ::ServerScriptManager const* scriptManager,
50 ::std::optional<::std::reference_wrapper<
51 ::std::unordered_map<::std::string, ::std::unique_ptr<::BiomeJsonDocumentGlueResolvedBiomeData>>>>
52 biomeIdToResolvedData
53 ) = 0;
54
55 virtual void configureNewPlayer(::Player& player) = 0;
56
57 virtual void configureDocumentation(
58 ::IGameModuleDocumentation& moduleDocumentation,
59 ::ItemRegistryRef const docItemRegistry
60 ) = 0;
61
62 virtual void tick() = 0;
63
64 virtual void setupCommands(::CommandRegistry& commandRegistry) = 0;
65
66 virtual void configureServerNetworkHandler(
67 ::ServerInstance& server,
68 ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler> handler
69 ) = 0;
70 // NOLINTEND
71};
Definition AppExtensionsNonOwner.h:16
Definition BaseGameVersion.h:8
Definition CommandRegistry.h:51
Definition Experiments.h:14
Definition GameModuleServer.h:27
Definition IGameModuleDocumentation.h:5
Definition IResourcePackRepository.h:35
Definition ItemRegistryRef.h:41
Definition Level.h:254
Definition Player.h:129
Definition ResourcePackManager.h:36
Definition ResourcePackStack.h:26
Definition ServerInstance.h:76
Definition ServerNetworkHandler.h:187
Definition ServerScriptManager.h:78
Definition BiomeJsonDocumentGlueResolvedBiomeData.h:11