LeviLamina
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VerticalFlySpeedControlSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorGameTypeComponent
;
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struct
ExternalDataInterface
;
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struct
FrictionModifierComponent
;
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struct
MoveInputComponent
;
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struct
MovementAbilitiesComponent
;
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struct
PlayerInputRequestComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
VerticalFlySpeedControlSystem {
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// functions
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// NOLINTBEGIN
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MCAPI
void
doFlySpeedControlSystem(
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::StrictEntityContext
const
&,
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::MoveInputComponent
const
& moveInputComponent,
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::PlayerInputRequestComponent
const
& playerInputRequestComponent,
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::ActorGameTypeComponent
const
& actorGameTypeComponent,
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::FrictionModifierComponent
& frictionModifierComponent,
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::MovementAbilitiesComponent
const
& movementAbilitiesComponent,
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::StateVectorComponent
& stateVectorComponent,
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::ExternalDataInterface
const
& externalData
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);
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// NOLINTEND
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}
// namespace VerticalFlySpeedControlSystem
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorGameTypeComponent
Definition
ActorGameTypeComponent.h:8
ExternalDataInterface
Definition
ExternalDataInterface.h:16
FrictionModifierComponent
Definition
FrictionModifierComponent.h:8
MoveInputComponent
Definition
MoveInputComponent.h:12
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
StateVectorComponent
Definition
StateVectorComponent.h:10
src
mc
entity
systems
VerticalFlySpeedControlSystem.h
Generated on Sat Apr 26 2025 05:55:38 for LeviLamina by
1.12.0