LeviLamina
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VerticalFlySpeedControlSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
15// clang-format on
16
17namespace VerticalFlySpeedControlSystem {
18// functions
19// NOLINTBEGIN
20MCAPI void doFlySpeedControlSystem(
22 ::MoveInputComponent const& moveInputComponent,
23 ::PlayerInputRequestComponent const& playerInputRequestComponent,
24 ::ActorGameTypeComponent const& actorGameTypeComponent,
25 ::FrictionModifierComponent& frictionModifierComponent,
26 ::MovementAbilitiesComponent const& movementAbilitiesComponent,
27 ::StateVectorComponent& stateVectorComponent,
28 ::ExternalDataInterface const& externalData
29);
30// NOLINTEND
31
32} // namespace VerticalFlySpeedControlSystem
Definition StrictEntityContext.h:10
Definition ActorGameTypeComponent.h:8
Definition ExternalDataInterface.h:16
Definition FrictionModifierComponent.h:8
Definition MoveInputComponent.h:12
Definition MovementAbilitiesComponent.h:8
Definition PlayerInputRequestComponent.h:12
Definition StateVectorComponent.h:10