LeviLamina
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MeleeBoxAttackGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/MeleeAttackBaseGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Mob;
12// clang-format on
13
14class MeleeBoxAttackGoal : public ::MeleeAttackBaseGoal {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, float> mHorizontalReach;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ~MeleeBoxAttackGoal() /*override*/ = default;
25
26 virtual void tick() /*override*/;
27
28 virtual void appendDebugInfo(::std::string& str) const /*override*/;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCFOLD static bool _isTargetInLineOfSight(::Mob const& mob, ::Actor const& target);
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI void $tick();
41
42 MCAPI void $appendDebugInfo(::std::string& str) const;
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition Actor.h:105
Definition MeleeBoxAttackGoal.h:14
static MCAPI void ** $vftable()
Definition Mob.h:50