LeviLamina
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MeleeBoxAttackGoal.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/goal/MeleeAttackBaseGoal.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
Mob
;
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// clang-format on
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class
MeleeBoxAttackGoal :
public
::MeleeAttackBaseGoal {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, float> mHorizontalReach;
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// NOLINTEND
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public
:
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// prevent constructor by default
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MeleeBoxAttackGoal();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~MeleeBoxAttackGoal()
/*override*/
;
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virtual
void
tick()
/*override*/
;
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virtual
void
appendDebugInfo(::std::string& str)
const
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
explicit
MeleeBoxAttackGoal(
::Mob
& mob);
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCFOLD
static
bool
_isTargetInLineOfSight(
::Mob
const
& mob,
::Actor
const
& target);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::Mob
& mob);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$tick();
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MCAPI
void
$appendDebugInfo(::std::string& str)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Actor
Definition
Actor.h:125
MeleeBoxAttackGoal::$vftable
static MCAPI void ** $vftable()
Mob
Definition
Mob.h:57
src
mc
world
actor
ai
goal
MeleeBoxAttackGoal.h
Generated on
for LeviLamina by
1.16.1