LeviLamina
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MeleeBoxAttackGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/MeleeAttackBaseGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11class Actor;
12class Mob;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mHorizontalReach;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 0
26 virtual ~MeleeBoxAttackGoal() /*override*/ = default;
27
28 // vIndex: 6
29 virtual void tick() /*override*/;
30
31 // vIndex: 7
32 virtual void appendDebugInfo(::std::string& str) const /*override*/;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI ::AABB _getTargetHitBox(::Actor const& target) const;
39 // NOLINTEND
40
41public:
42 // static functions
43 // NOLINTBEGIN
44 MCFOLD static bool _isTargetInLineOfSight(::Mob const& mob, ::Actor const& target);
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCAPI void $tick();
57
58 MCAPI void $appendDebugInfo(::std::string& str) const;
59 // NOLINTEND
60
61public:
62 // vftables
63 // NOLINTBEGIN
64 MCAPI static void** $vftable();
65 // NOLINTEND
66};
Definition AABB.h:16
Definition Actor.h:104
Definition MeleeAttackBaseGoal.h:19
Definition MeleeBoxAttackGoal.h:15
Definition Mob.h:47