LeviLamina
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ScriptPlayerGameModeChangeAfterEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/scripting/binding_type/ClassBindingBuilder.h"
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#include "mc/world/level/GameType.h"
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// auto generated forward declare list
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// clang-format off
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class
Player
;
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namespace
Scripting {
class
WeakLifetimeScope; }
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// clang-format on
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namespace
ScriptModuleMinecraft {
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struct
ScriptPlayerGameModeChangeAfterEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 32>
mUnk9bd5b7;
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::ll::UntypedStorage<4, 4>
mUnkec4eba;
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::ll::UntypedStorage<4, 4>
mUnke5adc4;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ScriptPlayerGameModeChangeAfterEvent
& operator=(
ScriptPlayerGameModeChangeAfterEvent
const
&);
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ScriptPlayerGameModeChangeAfterEvent
(
ScriptPlayerGameModeChangeAfterEvent
const
&);
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ScriptPlayerGameModeChangeAfterEvent
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
ScriptPlayerGameModeChangeAfterEvent
(
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::Player
const
& player,
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::GameType fromGameMode,
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::GameType toGameMode,
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::Scripting::WeakLifetimeScope
const
& scope
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);
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptPlayerGameModeChangeAfterEvent> bind();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::Player
const
& player,
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::GameType fromGameMode,
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::GameType toGameMode,
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::Scripting::WeakLifetimeScope
const
& scope
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);
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// NOLINTEND
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};
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}
// namespace ScriptModuleMinecraft
Player
Definition
Player.h:119
Scripting::WeakLifetimeScope
Definition
WeakLifetimeScope.h:12
ScriptModuleMinecraft::ScriptPlayerGameModeChangeAfterEvent
Definition
ScriptPlayerGameModeChangeAfterEvent.h:17
ll::UntypedStorage
Definition
Alias.h:14
src
mc
scripting
modules
minecraft
events
ScriptPlayerGameModeChangeAfterEvent.h
Generated on Sat Apr 26 2025 05:55:52 for LeviLamina by
1.12.0