LeviLamina
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ScriptPlayerGameModeChangeAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/world/level/GameType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Player;
12namespace ScriptModuleMinecraft { class ScriptPlayer; }
13namespace Scripting { class WeakLifetimeScope; }
14namespace Scripting { struct ClassBinding; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
24 mPlayerHandle;
25 ::ll::TypedStorage<4, 4, ::GameType> mFromGameMode;
26 ::ll::TypedStorage<4, 4, ::GameType> mToGameMode;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
32
33public:
34 // member functions
35 // NOLINTBEGIN
37 ::Player const& player,
38 ::GameType fromGameMode,
39 ::GameType toGameMode,
41 );
42 // NOLINTEND
43
44public:
45 // static functions
46 // NOLINTBEGIN
47 MCAPI static ::Scripting::ClassBinding bind();
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53 MCAPI void* $ctor(
54 ::Player const& player,
55 ::GameType fromGameMode,
56 ::GameType toGameMode,
58 );
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleMinecraft
Definition Player.h:123
Definition WeakLifetimeScope.h:7
Definition ScriptPlayerGameModeChangeAfterEvent.h:19