LeviLamina
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ScriptPlayerGameModeChangeAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/GameType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Player;
11namespace Scripting { class WeakLifetimeScope; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // member variables
20 // NOLINTBEGIN
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36 ::Player const& player,
37 ::GameType fromGameMode,
38 ::GameType toGameMode,
40 );
41 // NOLINTEND
42
43public:
44 // static functions
45 // NOLINTBEGIN
46 MCNAPI static ::Scripting::ClassBinding bind();
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
52 MCNAPI void* $ctor(
53 ::Player const& player,
54 ::GameType fromGameMode,
55 ::GameType toGameMode,
57 );
58 // NOLINTEND
59};
60
61} // namespace ScriptModuleMinecraft
Definition Player.h:119
Definition WeakLifetimeScope.h:12
Definition ScriptPlayerGameModeChangeAfterEvent.h:17
MCAPI ScriptPlayerGameModeChangeAfterEvent(::Player const &player, ::GameType fromGameMode, ::GameType toGameMode, ::Scripting::WeakLifetimeScope const &scope)
MCAPI void * $ctor(::Player const &player, ::GameType fromGameMode, ::GameType toGameMode, ::Scripting::WeakLifetimeScope const &scope)
static MCAPI ::Scripting::ClassBinding bind()
Definition Alias.h:14