LeviLamina
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NBMonsterThrone.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
17class NBMonsterThrone : public ::NetherFortressPiece {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ::StructurePieceType getType() const /*override*/;
22
23 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
24
25 virtual ~NBMonsterThrone() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
32 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
33 ::Random& random,
34 int footX,
35 int footY,
36 int footZ,
37 int direction,
38 int genDepth
39 );
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI ::StructurePieceType $getType() const;
46
47 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
48
49
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCNAPI static void** $vftable();
56 // NOLINTEND
57};
Definition BlockSource.h:68
Definition BoundingBox.h:13
Definition NBMonsterThrone.h:17
static MCAPI void ** $vftable()
Definition Random.h:10
Definition StructurePiece.h:18