LeviLamina
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NBMonsterThrone.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
17class NBMonsterThrone : public ::NetherFortressPiece {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ::StructurePieceType getType() const /*override*/;
22
23 virtual bool postProcess(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&) /*override*/;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
30 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
31 ::Random& footX,
32 int footY,
33 int footZ,
34 int direction,
35 int genDepth,
36 int
37 );
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI ::StructurePieceType $getType() const;
44
45 MCAPI bool $postProcess(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
46
47
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCNAPI static void** $vftable();
54 // NOLINTEND
55};
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition NBMonsterThrone.h:17
static MCAPI void ** $vftable()
Definition Random.h:10
Definition StructurePiece.h:21