LeviLamina
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NBMonsterThrone.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
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#include "mc/world/level/levelgen/structure/StructurePieceType.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockSource
;
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class
BoundingBox
;
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class
Random
;
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class
StructurePiece
;
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// clang-format on
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class
NBMonsterThrone
:
public
::NetherFortressPiece {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::StructurePieceType getType()
const
/*override*/
;
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virtual
bool
postProcess(
::BlockSource
& region,
::Random
& chunkBB,
::BoundingBox
const
&)
/*override*/
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
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::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
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::Random
& footX,
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int
footY,
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int
footZ,
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int
direction,
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int
genDepth,
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int
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);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::StructurePieceType $getType()
const
;
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MCAPI
bool
$postProcess(
::BlockSource
& region,
::Random
& chunkBB,
::BoundingBox
const
&);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
BlockSource
Definition
BlockSource.h:72
BoundingBox
Definition
BoundingBox.h:13
NBMonsterThrone
Definition
NBMonsterThrone.h:17
NBMonsterThrone::$vftable
static MCAPI void ** $vftable()
Random
Definition
Random.h:10
StructurePiece
Definition
StructurePiece.h:21
src
mc
world
level
levelgen
structure
NBMonsterThrone.h
Generated on
for LeviLamina by
1.16.1