LeviLamina
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NBMonsterThrone.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 2
22 virtual ::StructurePieceType getType() const /*override*/;
23
24 // vIndex: 4
25 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
26
27 // vIndex: 0
28 virtual ~NBMonsterThrone() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCNAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
35 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
36 ::Random& random,
37 int footX,
38 int footY,
39 int footZ,
40 int direction,
41 int genDepth
42 );
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCNAPI ::StructurePieceType $getType() const;
49
50 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition NBMonsterThrone.h:17
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
static MCAPI ::std::unique_ptr<::NetherFortressPiece > createPiece(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int genDepth)
MCAPI::StructurePieceType $getType() const
static MCAPI void ** $vftable()
Definition NetherFortressPiece.h:18
Definition Random.h:11
Definition StructurePiece.h:18