3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core/memory/LinearAllocator.h"
14namespace mce {
class Mesh; }
21 ::ll::TypedStorage<8, 40, ::std::vector<::ActorShadowRenderObject, ::LinearAllocator<::ActorShadowRenderObject>>>
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
25 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
26 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeFront;
27 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeBack;
28 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowOverlayMat;
29 ::ll::TypedStorage<4, 16, ::mce::Color> mShadowColor;
34 ActorShadowRenderObjectCollection();
39 MCAPI
explicit ActorShadowRenderObjectCollection(::LinearAllocator<::FrameRenderObject>& alloc);
41 MCAPI ~ActorShadowRenderObjectCollection();
47 MCAPI
void* $ctor(::LinearAllocator<::FrameRenderObject>& alloc);
Definition MaterialPtr.h:15
Definition ActorShadowRenderObjectCollection.h:5
Definition ActorShadowRenderObject.h:5
Definition FrameRenderObject.h:5