LeviLamina
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ActorShadowRenderObjectCollection.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core/memory/LinearAllocator.h"
8
9// auto generated forward declare list
10// clang-format off
13namespace mce { class MaterialPtr; }
14namespace mce { class Mesh; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 40, ::std::vector<::ActorShadowRenderObject, ::LinearAllocator<::ActorShadowRenderObject>>>
22 mEntityShadows;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
25 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
26 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeFront;
27 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeBack;
28 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowOverlayMat;
29 ::ll::TypedStorage<4, 16, ::mce::Color> mShadowColor;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 ActorShadowRenderObjectCollection();
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI explicit ActorShadowRenderObjectCollection(::LinearAllocator<::FrameRenderObject>& alloc);
40
41 MCAPI ~ActorShadowRenderObjectCollection();
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCAPI void* $ctor(::LinearAllocator<::FrameRenderObject>& alloc);
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53 MCAPI void $dtor();
54 // NOLINTEND
55};
Definition MaterialPtr.h:15
Definition Mesh.h:7
Definition ActorShadowRenderObjectCollection.h:5
Definition ActorShadowRenderObject.h:5
Definition FrameRenderObject.h:5