3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core/memory/LinearAllocator.h"
13namespace mce {
class Mesh; }
20 ::ll::TypedStorage<8, 40, ::std::vector<::ActorShadowRenderObject, ::LinearAllocator<::ActorShadowRenderObject>>>
22 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
25 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeFront;
26 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeBack;
27 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowOverlayMat;
28 ::ll::TypedStorage<4, 16, ::mce::Color> mShadowColor;
34 MCAPI ~ActorShadowRenderObjectCollection();
Definition MaterialPtr.h:15
Definition ActorShadowRenderObjectCollection.h:5
Definition ActorShadowRenderObject.h:5