LeviLamina
Loading...
Searching...
No Matches
ActorShadowRenderObjectCollection.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core/memory/LinearAllocator.h"
8
9// auto generated forward declare list
10// clang-format off
12namespace mce { class MaterialPtr; }
13namespace mce { class Mesh; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 40, ::std::vector<::ActorShadowRenderObject, ::LinearAllocator<::ActorShadowRenderObject>>>
21 mEntityShadows;
22 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
25 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeFront;
26 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeBack;
27 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowOverlayMat;
28 ::ll::TypedStorage<4, 16, ::mce::Color> mShadowColor;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI ~ActorShadowRenderObjectCollection();
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40 MCAPI void $dtor();
41 // NOLINTEND
42};
Definition MaterialPtr.h:15
Definition Mesh.h:7
Definition ActorShadowRenderObjectCollection.h:5
Definition ActorShadowRenderObject.h:5