LeviLamina
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BossEventUpdateType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class BossEventUpdateType : int {
6 Add = 0,
7 PlayerAdded = 1,
8 Remove = 2,
9 PlayerRemoved = 3,
10 UpdatePercent = 4,
11 UpdateName = 5,
12 UpdateProperties = 6,
13 UpdateStyle = 7,
14 Query = 8,
15};