LeviLamina
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BossEventUpdateType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
BossEventUpdateType :
int
{
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Add = 0,
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PlayerAdded = 1,
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Remove = 2,
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PlayerRemoved = 3,
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UpdatePercent = 4,
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UpdateName = 5,
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UpdateProperties = 6,
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UpdateStyle = 7,
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Query = 8,
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};
src
mc
world
actor
ai
util
BossEventUpdateType.h
Generated on Sat Apr 26 2025 05:56:03 for LeviLamina by
1.12.0