LeviLamina
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VanillaClientInputMappingFactory Member List

This is the complete list of members for VanillaClientInputMappingFactory, including all inherited members.

$_createScreenDeviceButtonMapping() const (defined in ClientInputMappingFactory)ClientInputMappingFactory
$_createScreenTouchMapping() const (defined in ClientInputMappingFactory)ClientInputMappingFactory
$_updateGameControllerControls() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
$_updateKeyboardAndMouseControls(::IOptions &options) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
$_updateTouchMappingControls() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
$createInputMappingTemplates(::IOptions &options) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
$ctor(::std::weak_ptr<::KeyboardRemappingLayout > currentKeyboardLayout) (defined in ClientInputMappingFactory)ClientInputMappingFactory
$dtor() (defined in ClientInputMappingFactory)ClientInputMappingFactory
$getMapping(::std::string const &mappingName) (defined in ClientInputMappingFactory)ClientInputMappingFactory
$vftable()VanillaClientInputMappingFactorystatic
_activateMapping(::std::string const &mappingName) (defined in ClientInputMappingFactory)ClientInputMappingFactory
_addBlockSelectButton(::TouchInputMapping &touchMapping) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addClassicDPadButtons(::TouchInputMapping &touchMapping, bool sneak, bool jump) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addDebugChords(::std::vector<::ChordButtonMapping > &result) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addDebugKeyboardControls(::KeyboardInputMapping &keyboardMapping, ::MouseInputMapping &mouseMapping) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addFullKeyboardGamePlayControls(::KeyboardInputMapping &keyboardMapping, ::MouseInputMapping &mouseMapping, bool withInventoryCycle) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addGameplayMouseControls(::KeyboardInputMapping &normalGamePlayKeyboardMapping, ::MouseInputMapping &normalGamePlayMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addGamePlayTouchFlyingMovementControls(::TouchInputMapping &result) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addInvariantGamePlayGameControllerControls(::GameControllerInputMapping &gameControllerMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addInvariantGamePlayTouchControls(::TouchInputMapping &touchMapping) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addInvariantKeyboardControls(::KeyboardInputMapping &keyboardMapping, ::MouseInputMapping &mouseMapping, bool isEmoteMapping) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addNewTouchControlsActionButtons(::TouchInputMapping &touchMapping) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_addSharedGamePlayGameControllerControls(::GameControllerInputMapping &gameControllerMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_bindActionToGameControllerInput(::GameControllerInputMapping &map, ::GamePadRemappingLayout const &layout, ::std::string const &buttonID, ::Remapping::ActionEnum action, float triggerThreshold, float repeatInterval) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_bindActionToKeyboardAndMouseInput(::KeyboardInputMapping &keyboardMap, ::MouseInputMapping &mouseMap, ::std::string const &buttonID, ::Remapping::ActionEnum action, ::FocusImpact focusImpact) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBaseNormalGamePlayKeyboardAndMouseMapping(::KeyboardInputMapping &normalGamePlayKeyboardMapping, ::MouseInputMapping &normalGamePlayMouseMapping, bool isEmoteMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBedKeyboardAndMouseMapping(::KeyboardInputMapping &bedKeyboardMapping, ::MouseInputMapping &bedMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBedTestAutoInputMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBedTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBoatAndMinecartGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBoatKeyboardAndMouseMapping(::KeyboardInputMapping &boatKeyboardMapping, ::MouseInputMapping &boatMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBoatTestAutoInputMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createBoatTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createDeathKeyboardAndMouseMapping(::KeyboardInputMapping &keyboardMapping, ::MouseInputMapping &mouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createDeathTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createEmoteGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createExpediateEmoteKeyboardAndMouseMapping(::KeyboardInputMapping &emoteKeyboardMapping, ::MouseInputMapping &emoteMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createFlyingGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createFlyingTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createGazeMouseControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createGazeScreenGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createInScaffoldingTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createInWaterGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createInWaterTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createMinecartTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createNormalGamePlayChordMapping(bool withDropAll) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createNormalGamePlayDeviceButtonMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createNormalGamePlayGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createNormalGamePlayTestAutoInputMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createNormalGamePlayTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createRideableGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createRideableKeyboardAndMouseMapping(::KeyboardInputMapping &rideableKeyboardMapping, ::MouseInputMapping &rideableMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createRideableTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createScreenChordMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createScreenDeviceButtonMapping() const (defined in ClientInputMappingFactory)ClientInputMappingFactory
_createScreenGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createScreenKeyboardAndMouseMapping(::KeyboardInputMapping &screenKeyboardMapping, ::MouseInputMapping &screenMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createScreenKeyboardMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createScreenMouseMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createScreenTestAutoInputMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createScreenTouchMapping() const (defined in ClientInputMappingFactory)ClientInputMappingFactory
_createSpectatorModeGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createSpectatorModeKeyboardAndMouseMapping(::KeyboardInputMapping &spectatorModeGamePlayKeyboardMapping, ::MouseInputMapping &spectatorModeGamePlayMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createSpectatorModeTestAutoInputMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createSpectatorModeTouchMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createSwimmingGameControllerMapping() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_createSwimmingKeyboardAndMouseMapping(::KeyboardInputMapping &swimmingKeyboardMapping, ::MouseInputMapping &swimmingMouseMapping) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_getMappingInternal(::std::string const &mappingName) (defined in ClientInputMappingFactory)ClientInputMappingFactory
_hasSwappedJumpAndSneak() const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_isUsingActionButtons() const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_isUsingNewTouchControls() const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_populateFullKeyboardDefaults(::RemappingLayout &layout) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_populateGamepadDefaults(::RemappingLayout &layout) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_populateKeyboardDefaults(::RemappingLayout &layout) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_shouldAddBinding(::std::string action, int key, ::std::unordered_map<::std::string, ::std::unordered_set< int > > &actionToKeyMap) const (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
_updateGameControllerControls() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactoryvirtual
_updateKeyboardAndMouseControls(::IOptions &options) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactoryvirtual
_updateTouchMappingControls() (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactoryvirtual
ClientInputMappingFactory() (defined in ClientInputMappingFactory)ClientInputMappingFactory
ClientInputMappingFactory(::std::weak_ptr<::KeyboardRemappingLayout > currentKeyboardLayout) (defined in ClientInputMappingFactory)ClientInputMappingFactoryexplicit
createInputMappingTemplates(::IOptions &options) (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactoryvirtual
getMapping(::std::string const &mappingName) (defined in ClientInputMappingFactory)ClientInputMappingFactoryvirtual
InputMappingMap typedef (defined in ClientInputMappingFactory)ClientInputMappingFactory
mActiveInputMappings (defined in ClientInputMappingFactory)ClientInputMappingFactory
mGameControllerRemappingLayout (defined in ClientInputMappingFactory)ClientInputMappingFactory
mInputMappingTemplates (defined in ClientInputMappingFactory)ClientInputMappingFactory
mInvertYAxis (defined in ClientInputMappingFactory)ClientInputMappingFactory
mIsEdu (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
mKeyboardRemappingLayout (defined in ClientInputMappingFactory)ClientInputMappingFactory
mOptions (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
mRegenerateTemplatesDueToScriptKeys (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactory
mSensitivity (defined in ClientInputMappingFactory)ClientInputMappingFactory
mSwapGamepadButtonsAB (defined in ClientInputMappingFactory)ClientInputMappingFactory
mSwapGamepadButtonsXY (defined in ClientInputMappingFactory)ClientInputMappingFactory
onConfigChanged(::Config const &config) (defined in ClientInputMappingFactory)ClientInputMappingFactory
~ClientInputMappingFactory() (defined in ClientInputMappingFactory)ClientInputMappingFactoryvirtual
~InputMappingFactory() (defined in InputMappingFactory)InputMappingFactoryvirtual
~VanillaClientInputMappingFactory()=default (defined in VanillaClientInputMappingFactory)VanillaClientInputMappingFactoryvirtual