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using | InputMappingMap = ::std::unordered_map<::std::string, ::InputMapping> |
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| virtual::InputMapping const * | getMapping (::std::string const &mappingName) |
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virtual void | createInputMappingTemplates (::IOptions &)=0 |
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virtual::TouchInputMapping | _createScreenTouchMapping () const |
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virtual ::std::vector<::DeviceButtonMapping > | _createScreenDeviceButtonMapping () const |
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virtual void | _updateKeyboardAndMouseControls (::IOptions &)=0 |
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virtual void | _updateGameControllerControls ()=0 |
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virtual void | _updateTouchMappingControls ()=0 |
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MCAPI | ClientInputMappingFactory (::std::weak_ptr<::KeyboardRemappingLayout > currentKeyboardLayout) |
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MCAPI void | _activateMapping (::std::string const &mappingName) |
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MCFOLD::InputMapping * | _getMappingInternal (::std::string const &mappingName) |
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MCAPI void | onConfigChanged (::Config const &config) |
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MCAPI void * | $ctor (::std::weak_ptr<::KeyboardRemappingLayout > currentKeyboardLayout) |
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MCAPI void | $dtor () |
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MCFOLD::InputMapping const * | $getMapping (::std::string const &mappingName) |
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MCAPI::TouchInputMapping | $_createScreenTouchMapping () const |
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MCAPI ::std::vector<::DeviceButtonMapping > | $_createScreenDeviceButtonMapping () const |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, ::InputMapping > > | mActiveInputMappings |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, ::InputMapping > > | mInputMappingTemplates |
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::ll::TypedStorage< 1, 1, bool > | mInvertYAxis |
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::ll::TypedStorage< 1, 1, bool > | mSwapGamepadButtonsXY |
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::ll::TypedStorage< 1, 1, bool > | mSwapGamepadButtonsAB |
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::ll::TypedStorage< 4, 4, float > | mSensitivity |
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::ll::TypedStorage< 8, 80, ::GamePadRemappingLayout > | mGameControllerRemappingLayout |
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::ll::TypedStorage< 8, 16, ::std::weak_ptr<::KeyboardRemappingLayout > > | mKeyboardRemappingLayout |
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◆ getMapping()
| virtual::InputMapping const * ClientInputMappingFactory::getMapping |
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::std::string const & | mappingName | ) |
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◆ $vftable()
| static MCAPI void ** ClientInputMappingFactory::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: