LeviLamina
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GamePadRemappingLayout Class Reference
+ Inheritance diagram for GamePadRemappingLayout:

Public Member Functions

GamePadRemappingLayoutoperator= (GamePadRemappingLayout const &)
 
 GamePadRemappingLayout (GamePadRemappingLayout const &)
 
virtual void setMappingWithRawInput (::std::string const &, int, ::RawInputType)
 
virtual::std::string getMappedKeyName (int) const
 
virtual::std::string getMappedKeyName (int, bool) const
 
virtual::std::string getMappedKeyName (::Keymapping const &) const
 
virtual::std::string getSaveString (::std::string const &) const
 
virtual int getAdjustedKey (int) const
 
virtual::std::string getKeySpriteLocation (int, ::IconSize) const
 
virtual::std::string getKeySpriteLocation (::Keymapping const &) const
 
virtual int _rawKeyToKey (int, ::RawInputType) const
 

Public Attributes

::ll::UntypedStorage< 4, 4 > mUnk8aef94
 
::ll::UntypedStorage< 8, 16 > mUnkba8bff
 
::ll::UntypedStorage< 1, 1 > mUnk143261
 
::ll::UntypedStorage< 1, 1 > mUnkff62c4
 
::ll::UntypedStorage< 8, 24 > mUnkec8525
 
::ll::UntypedStorage< 8, 24 > mUnkfb6044
 

Member Function Documentation

◆ setMappingWithRawInput()

virtual void GamePadRemappingLayout::setMappingWithRawInput ( ::std::string const & ,
int ,
::RawInputType  )
virtual

Reimplemented from RemappingLayout.

◆ getAdjustedKey()

virtual int GamePadRemappingLayout::getAdjustedKey ( int ) const
virtual

Reimplemented from RemappingLayout.

◆ _rawKeyToKey()

virtual int GamePadRemappingLayout::_rawKeyToKey ( int ,
::RawInputType  ) const
virtual

Implements RemappingLayout.


The documentation for this class was generated from the following file: