|
LeviLamina
|
This is the complete list of members for GamePadRemappingLayout, including all inherited members.
| $ctor() (defined in RemappingLayout) | RemappingLayout | |
| $dtor() (defined in RemappingLayout) | RemappingLayout | |
| $getAdjustedKey(int key) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| $getKeySpriteLocation(int key, ::IconSize iconSize) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| $getKeySpriteLocation(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| $getMappedKeyName(int key) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| $getMappedKeyName(int key, bool checkUserConfiguredSwap) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| $getMappedKeyName(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| $getSaveString(::std::string const &action) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| $vftable() | GamePadRemappingLayout | static |
| _generateIndicesOfDuplicatesForMappings(::std::vector<::Keymapping > const &mappings) (defined in RemappingLayout) | RemappingLayout | static |
| _getKeySpriteLocationInternal(int key, bool checkUserConfiguredButtonSwapping, ::IconSize iconSize) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| _getMappedKeyNameInternal(int key, bool checkUserConfiguredButtonSwapping) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| _rawKeyToKey(int, ::RawInputType) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | virtual |
| _swapGamepadKeyBindings(int key1, int key2) (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| assignDefaultMapping(::std::vector<::Keymapping > &&newDefaultMapping) (defined in RemappingLayout) | RemappingLayout | |
| defaultKeyAtIndex(uint index) (defined in RemappingLayout) | RemappingLayout | |
| getAdjustedKey(int key) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | virtual |
| getKeymappingByAction(::std::string const &action) const (defined in RemappingLayout) | RemappingLayout | |
| getKeySpriteLocation(int key, ::IconSize iconSize) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| getKeySpriteLocation(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| getMappedKeyName(int key) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| getMappedKeyName(int key, bool checkUserConfiguredSwap) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| getMappedKeyName(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| getSaveString(::std::string const &action) const (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| mControllerIconPath (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| mDefaultMappings (defined in RemappingLayout) | RemappingLayout | |
| mGamepadButtonsABAreSwapped (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| mGamepadButtonsXYAreSwapped (defined in GamePadRemappingLayout) | GamePadRemappingLayout | |
| mKeymappings (defined in RemappingLayout) | RemappingLayout | |
| mRefreshKeymappingsPublisher (defined in RemappingLayout) | RemappingLayout | |
| RefreshKeymappingPublisher typedef (defined in RemappingLayout) | RemappingLayout | |
| registerRefreshKeymappingsListener(::std::function< void(::std::optional< uint64 >)> callback) (defined in RemappingLayout) | RemappingLayout | |
| RemappingLayout() (defined in RemappingLayout) | RemappingLayout | |
| setMapping(::std::string const &action, ::std::vector< int > const &keys) (defined in RemappingLayout) | RemappingLayout | |
| setMappingWithRawInput(::std::string const &, int, ::RawInputType) (defined in GamePadRemappingLayout) | GamePadRemappingLayout | virtual |
| unassignDuplicateKeys(int index) (defined in RemappingLayout) | RemappingLayout | |
| unassignKeyAtIndex(uint index) (defined in RemappingLayout) | RemappingLayout | |
| ~GamePadRemappingLayout()=default (defined in GamePadRemappingLayout) | GamePadRemappingLayout | virtual |
| ~RemappingLayout() (defined in RemappingLayout) | RemappingLayout | virtual |