LeviLamina
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GamePadRemappingLayout Member List

This is the complete list of members for GamePadRemappingLayout, including all inherited members.

$ctor() (defined in RemappingLayout)RemappingLayout
$dtor() (defined in RemappingLayout)RemappingLayout
$getAdjustedKey(int key) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
$getKeySpriteLocation(int key, ::IconSize iconSize) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
$getKeySpriteLocation(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
$getMappedKeyName(int key) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
$getMappedKeyName(int key, bool checkUserConfiguredSwap) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
$getMappedKeyName(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
$getSaveString(::std::string const &action) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
$vftable()GamePadRemappingLayoutstatic
_generateIndicesOfDuplicatesForMappings(::std::vector<::Keymapping > const &mappings) (defined in RemappingLayout)RemappingLayoutstatic
_getKeySpriteLocationInternal(int key, bool checkUserConfiguredButtonSwapping, ::IconSize iconSize) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
_getMappedKeyNameInternal(int key, bool checkUserConfiguredButtonSwapping) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
_rawKeyToKey(int, ::RawInputType) const (defined in GamePadRemappingLayout)GamePadRemappingLayoutvirtual
_swapGamepadKeyBindings(int key1, int key2) (defined in GamePadRemappingLayout)GamePadRemappingLayout
assignDefaultMapping(::std::vector<::Keymapping > &&newDefaultMapping) (defined in RemappingLayout)RemappingLayout
defaultKeyAtIndex(uint index) (defined in RemappingLayout)RemappingLayout
getAdjustedKey(int key) const (defined in GamePadRemappingLayout)GamePadRemappingLayoutvirtual
getKeymappingByAction(::std::string const &action) const (defined in RemappingLayout)RemappingLayout
getKeySpriteLocation(int key, ::IconSize iconSize) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
getKeySpriteLocation(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
getMappedKeyName(int key) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
getMappedKeyName(int key, bool checkUserConfiguredSwap) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
getMappedKeyName(::Keymapping const &keyMapping) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
getSaveString(::std::string const &action) const (defined in GamePadRemappingLayout)GamePadRemappingLayout
mControllerIconPath (defined in GamePadRemappingLayout)GamePadRemappingLayout
mDefaultMappings (defined in RemappingLayout)RemappingLayout
mGamepadButtonsABAreSwapped (defined in GamePadRemappingLayout)GamePadRemappingLayout
mGamepadButtonsXYAreSwapped (defined in GamePadRemappingLayout)GamePadRemappingLayout
mKeymappings (defined in RemappingLayout)RemappingLayout
mRefreshKeymappingsPublisher (defined in RemappingLayout)RemappingLayout
RefreshKeymappingPublisher typedef (defined in RemappingLayout)RemappingLayout
registerRefreshKeymappingsListener(::std::function< void(::std::optional< uint64 >)> callback) (defined in RemappingLayout)RemappingLayout
RemappingLayout() (defined in RemappingLayout)RemappingLayout
setMapping(::std::string const &action, ::std::vector< int > const &keys) (defined in RemappingLayout)RemappingLayout
setMappingWithRawInput(::std::string const &, int, ::RawInputType) (defined in GamePadRemappingLayout)GamePadRemappingLayoutvirtual
unassignDuplicateKeys(int index) (defined in RemappingLayout)RemappingLayout
unassignKeyAtIndex(uint index) (defined in RemappingLayout)RemappingLayout
~GamePadRemappingLayout()=default (defined in GamePadRemappingLayout)GamePadRemappingLayoutvirtual
~RemappingLayout() (defined in RemappingLayout)RemappingLayoutvirtual