LeviLamina
Loading...
Searching...
No Matches
GamePadRemappingLayout.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/input/IconSize.h"
7#include "mc/client/input/RemappingLayout.h"
8#include "mc/deps/input/enums/RawInputType.h"
9
10// auto generated forward declare list
11// clang-format off
12class Keymapping;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 0
35 virtual ~GamePadRemappingLayout() /*override*/ = default;
36
37 // vIndex: 1
38 virtual void setMappingWithRawInput(::std::string const&, int, ::RawInputType) /*override*/;
39
40 // vIndex: 6
41 virtual ::std::string getMappedKeyName(int) const /*override*/;
42
43 // vIndex: 5
44 virtual ::std::string getMappedKeyName(int, bool) const /*override*/;
45
46 // vIndex: 4
47 virtual ::std::string getMappedKeyName(::Keymapping const&) const /*override*/;
48
49 // vIndex: 3
50 virtual ::std::string getSaveString(::std::string const&) const /*override*/;
51
52 // vIndex: 2
53 virtual int getAdjustedKey(int) const /*override*/;
54
55 // vIndex: 8
56 virtual ::std::string getKeySpriteLocation(int, ::IconSize) const /*override*/;
57
58 // vIndex: 7
59 virtual ::std::string getKeySpriteLocation(::Keymapping const&) const /*override*/;
60
61 // vIndex: 9
62 virtual int _rawKeyToKey(int, ::RawInputType) const /*override*/;
63 // NOLINTEND
64
65public:
66 // destructor thunk
67 // NOLINTBEGIN
68
69 // NOLINTEND
70
71public:
72 // virtual function thunks
73 // NOLINTBEGIN
74
75 // NOLINTEND
76};
Definition GamePadRemappingLayout.h:15
Definition Keymapping.h:5
Definition RemappingLayout.h:14
Definition Alias.h:14