LeviLamina
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PlayerRespawnRandomizer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/GeneratorType.h"
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class
PlayerRespawnRandomizer
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 48>
mUnkfec188;
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::ll::UntypedStorage<4, 4>
mUnkef49ff;
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::ll::UntypedStorage<4, 4>
mUnk79ea10;
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::ll::UntypedStorage<4, 24>
mUnk55ab1a;
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::ll::UntypedStorage<4, 24>
mUnk86d41b;
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::ll::UntypedStorage<4, 12>
mUnk9d7622;
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::ll::UntypedStorage<4, 12>
mUnkba14a2;
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::ll::UntypedStorage<4, 12>
mUnk1ff2e8;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerRespawnRandomizer
& operator=(
PlayerRespawnRandomizer
const
&);
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PlayerRespawnRandomizer
(
PlayerRespawnRandomizer
const
&);
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PlayerRespawnRandomizer
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
PlayerRespawnRandomizer
(uint spawnRadius, ::GeneratorType
const
& worldType);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(uint spawnRadius, ::GeneratorType
const
& worldType);
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// NOLINTEND
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};
PlayerRespawnRandomizer
Definition
PlayerRespawnRandomizer.h:8
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
player
PlayerRespawnRandomizer.h
Generated on Sat Apr 26 2025 05:56:06 for LeviLamina by
1.12.0