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MCAPI | PlayerRespawnRandomizer (uint spawnRadius, ::GeneratorType const &worldType) |
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MCAPI::Vec3 | performPrimaryJump (::Vec3 const &spawnCenter) |
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MCAPI void * | $ctor (uint spawnRadius, ::GeneratorType const &worldType) |
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::ll::TypedStorage< 8, 64, ::XoroshiroRandom > | mRandom |
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::ll::TypedStorage< 4, 4, uint > | mSpawnRadius |
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::ll::TypedStorage< 4, 4, uint > | mSquaredRadius |
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::ll::TypedStorage< 4, 24, ::PlayerRespawnBlockRadiusRandomizer > | mSecondaryRandomizer |
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::ll::TypedStorage< 4, 24, ::PlayerRespawnBlockRadiusRandomizer > | mPrimaryRandomizer |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mSpawnCenter |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPrimaryOffset |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPrimaryScale |
The documentation for this class was generated from the following file: