◆ PlayerRespawnBlockRadiusRandomizer()
MCAPI PlayerRespawnBlockRadiusRandomizer::PlayerRespawnBlockRadiusRandomizer |
( |
uint | spawnRadius, |
|
|
::XoroshiroRandom & | random ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getNextPosition()
MCAPI bool PlayerRespawnBlockRadiusRandomizer::getNextPosition |
( |
::Vec3 & | outOffset, |
|
|
bool | confineToCircle ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
MCAPI void * PlayerRespawnBlockRadiusRandomizer::$ctor |
( |
uint | spawnRadius, |
|
|
::XoroshiroRandom & | random ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: