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MCAPI | PlayerRespawnBlockRadiusRandomizer (uint spawnRadius, ::XoroshiroRandom &random) |
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MCAPI bool | getNextPosition (::Vec3 &outOffset, bool confineToCircle) |
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MCAPI void * | $ctor (uint spawnRadius, ::XoroshiroRandom &random) |
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::ll::TypedStorage< 4, 4, uint > | mSpawnRadius |
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::ll::TypedStorage< 4, 4, uint > | mPossibleOrigins |
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::ll::TypedStorage< 4, 4, uint > | mLargestPrime |
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::ll::TypedStorage< 4, 4, uint > | mStartOrigin |
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::ll::TypedStorage< 4, 4, uint > | mCurrentOrigin |
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::ll::TypedStorage< 4, 4, uint > | mIterationCount |
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The documentation for this class was generated from the following file: