10class PlayerRespawnBlockRadiusRandomizer {
14 ::ll::TypedStorage<4, 4, uint> mSpawnRadius;
15 ::ll::TypedStorage<4, 4, uint> mPossibleOrigins;
16 ::ll::TypedStorage<4, 4, uint> mLargestPrime;
17 ::ll::TypedStorage<4, 4, uint> mStartOrigin;
18 ::ll::TypedStorage<4, 4, uint> mCurrentOrigin;
19 ::ll::TypedStorage<4, 4, uint> mIterationCount;
24 PlayerRespawnBlockRadiusRandomizer();
29 MCAPI PlayerRespawnBlockRadiusRandomizer(uint spawnRadius,
::XoroshiroRandom& random);