LeviLamina
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PlayerRespawnBlockRadiusRandomizer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Vec3
;
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class
XoroshiroRandom
;
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// clang-format on
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class
PlayerRespawnBlockRadiusRandomizer
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnk21e14b;
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::ll::UntypedStorage<4, 4>
mUnke5afbb;
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::ll::UntypedStorage<4, 4>
mUnkaee767;
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::ll::UntypedStorage<4, 4>
mUnkb9223f;
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::ll::UntypedStorage<4, 4>
mUnk8ee1d1;
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::ll::UntypedStorage<4, 4>
mUnk8aa320;
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// NOLINTEND
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public
:
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// prevent constructor by default
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PlayerRespawnBlockRadiusRandomizer
& operator=(
PlayerRespawnBlockRadiusRandomizer
const
&);
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PlayerRespawnBlockRadiusRandomizer
(
PlayerRespawnBlockRadiusRandomizer
const
&);
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PlayerRespawnBlockRadiusRandomizer
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
PlayerRespawnBlockRadiusRandomizer
(uint spawnRadius,
::XoroshiroRandom
& random);
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MCAPI
bool
getNextPosition(
::Vec3
& outOffset,
bool
confineToCircle);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(uint spawnRadius,
::XoroshiroRandom
& random);
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// NOLINTEND
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};
PlayerRespawnBlockRadiusRandomizer
Definition
PlayerRespawnBlockRadiusRandomizer.h:11
Vec3
Definition
Vec3.h:10
XoroshiroRandom
Definition
XoroshiroRandom.h:15
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
player
PlayerRespawnBlockRadiusRandomizer.h
Generated on Sat Apr 26 2025 05:56:06 for LeviLamina by
1.12.0