LeviLamina
Loading...
Searching...
No Matches
PlayerRespawnBlockRadiusRandomizer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<4, 4, uint> mSpawnRadius;
10 ::ll::TypedStorage<4, 4, uint> mPossibleOrigins;
11 ::ll::TypedStorage<4, 4, uint> mLargestPrime;
12 ::ll::TypedStorage<4, 4, uint> mStartOrigin;
13 ::ll::TypedStorage<4, 4, uint> mCurrentOrigin;
14 ::ll::TypedStorage<4, 4, uint> mIterationCount;
15 // NOLINTEND
16};
Definition PlayerRespawnBlockRadiusRandomizer.h:5