LeviLamina
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PlayerRespawnBlockRadiusRandomizer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8// clang-format on
9
10class PlayerRespawnBlockRadiusRandomizer {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, uint> mSpawnRadius;
15 ::ll::TypedStorage<4, 4, uint> mPossibleOrigins;
16 ::ll::TypedStorage<4, 4, uint> mLargestPrime;
17 ::ll::TypedStorage<4, 4, uint> mStartOrigin;
18 ::ll::TypedStorage<4, 4, uint> mCurrentOrigin;
19 ::ll::TypedStorage<4, 4, uint> mIterationCount;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 PlayerRespawnBlockRadiusRandomizer();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI PlayerRespawnBlockRadiusRandomizer(uint spawnRadius, ::XoroshiroRandom& random);
30 // NOLINTEND
31
32public:
33 // constructor thunks
34 // NOLINTBEGIN
35 MCAPI void* $ctor(uint spawnRadius, ::XoroshiroRandom& random);
36 // NOLINTEND
37};
Definition XoroshiroRandom.h:15