LeviLamina
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DragonStrafePlayerDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/json_utils/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ai/goal/DragonBaseGoalDefinition.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace JsonUtil { class EmptyClass; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 0
34 virtual ~DragonStrafePlayerDefinition() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static void buildSchema(
41 ::std::string const& name,
43 root
44 );
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCAPI static void** $vftable();
57 // NOLINTEND
58};
Definition DragonBaseGoalDefinition.h:13
Definition DragonStrafePlayerDefinition.h:14
Definition JsonSchemaObjectNode.h:8
Definition Alias.h:14