LeviLamina
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DragonStrafePlayerDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ai/goal/DragonBaseGoalDefinition.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace JsonUtil { class EmptyClass; }
12// clang-format on
13
15public:
16 // DragonStrafePlayerDefinition inner types define
18
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, float> mSwitchDirectionProbability;
23 ::ll::TypedStorage<4, 4, float> mRangeAndViewTime;
24 ::ll::TypedStorage<4, 4, float> mFireballRange;
25 ::ll::TypedStorage<4, 4, float> mViewAngle;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~DragonStrafePlayerDefinition() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static void buildSchema(
39 ::std::string const& name,
41 root
42 );
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition DragonBaseGoalDefinition.h:14
Definition DragonStrafePlayerDefinition.h:14
static MCAPI void ** $vftable()
Definition JsonSchemaObjectNode.h:8