3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/util/WeightedRandomList.h"
7#include "mc/world/actor/spawn_category/Type.h"
15namespace br {
class LevelChunkDataRegistry; }
16namespace br {
struct StructureKey; }
17namespace br::worldgen {
class StructureInstance; }
18namespace br::worldgen {
struct SpawnerData; }
24MCAPI ::std::optional<::WeightedRandomList<::br::worldgen::SpawnerData>>
27MCAPI ::std::optional<::WeightedRandomList<::br::worldgen::SpawnerData>>
30MCAPI ::std::optional<::WeightedRandomList<::br::worldgen::SpawnerData>>
35MCAPI
void insertStructure(
42MCAPI
void insertStructure(
53MCAPI ::std::optional<::WeightedRandomList<::br::worldgen::SpawnerData>>
Definition BoundingBox.h:18
Definition IDataOutput.h:5
Definition StructureStart.h:13
Definition LevelChunkDataRegistry.h:23
Definition StructureInstance.h:18
Definition StructureKey.h:10
Definition serialize.h:11