LeviLamina
|
This is the complete list of members for ProjectileItemComponent, including all inherited members.
$_initializeComponent() (defined in ItemComponent) | ItemComponent | |
$buildNetworkTag(::cereal::ReflectionCtx const &ctx) const (defined in ItemComponent) | ItemComponent | |
$checkComponentDataForContentErrors() const (defined in ItemComponent) | ItemComponent | |
$ctor(::SharedTypes::v1_20_50::ProjectileItemComponent component) (defined in ProjectileItemComponent) | ProjectileItemComponent | |
$ctor(::ActorType actorType, float minCriticalPower) (defined in ProjectileItemComponent) | ProjectileItemComponent | |
$dtor() (defined in ProjectileItemComponent) | ProjectileItemComponent | |
$handleVersionBasedInitialization(::SemVersion const &originalJsonVersion) (defined in ItemComponent) | ItemComponent | |
$initializeFromNetwork(::CompoundTag const &tag, ::cereal::ReflectionCtx const &ctx) (defined in ItemComponent) | ItemComponent | |
$isNetworkComponent() const (defined in ItemComponent) | ItemComponent | |
$vftable() | ProjectileItemComponent | static |
$writeSettings() (defined in ItemComponent) | ItemComponent | |
_initializeComponent() (defined in ItemComponent) | ItemComponent | virtual |
buildNetworkTag(::cereal::ReflectionCtx const &ctx) const (defined in ItemComponent) | ItemComponent | |
checkComponentDataForContentErrors() const (defined in ItemComponent) | ItemComponent | virtual |
dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const (defined in ProjectileItemComponent) | ProjectileItemComponent | |
getIdentifier() (defined in ProjectileItemComponent) | ProjectileItemComponent | static |
getShootDir(::Player const &player, float angleOffset) const (defined in ProjectileItemComponent) | ProjectileItemComponent | |
handleVersionBasedInitialization(::SemVersion const &originalJsonVersion) (defined in ItemComponent) | ItemComponent | virtual |
initializeFromNetwork(::CompoundTag const &tag, ::cereal::ReflectionCtx const &ctx) (defined in ItemComponent) | ItemComponent | virtual |
mActorIdentifier (defined in ProjectileItemComponent) | ProjectileItemComponent | |
mMinCriticalPower (defined in ProjectileItemComponent) | ProjectileItemComponent | |
mOwner (defined in ItemComponent) | ItemComponent | |
ProjectileItemComponent() (defined in ProjectileItemComponent) | ProjectileItemComponent | |
ProjectileItemComponent(::SharedTypes::v1_20_50::ProjectileItemComponent component) (defined in ProjectileItemComponent) | ProjectileItemComponent | explicit |
ProjectileItemComponent(::ActorType actorType, float minCriticalPower) (defined in ProjectileItemComponent) | ProjectileItemComponent | |
shootProjectile(::BlockSource ®ion, ::Vec3 const &aimPos, ::Vec3 const &aimDir, float power, ::Player *player) const (defined in ProjectileItemComponent) | ProjectileItemComponent | |
writeSettings() (defined in ItemComponent) | ItemComponent | virtual |
~IItemComponentLegacyFactoryData()=default (defined in IItemComponentLegacyFactoryData) | IItemComponentLegacyFactoryData | virtual |
~ItemComponent()=default (defined in ItemComponent) | ItemComponent | virtual |
~ProjectileItemComponent() (defined in ProjectileItemComponent) | ProjectileItemComponent | virtual |