LeviLamina
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ProjectileItemComponent Member List

This is the complete list of members for ProjectileItemComponent, including all inherited members.

$ctor(::SharedTypes::v1_20_50::ProjectileItemComponent component) (defined in ProjectileItemComponent)ProjectileItemComponent
$ctor(::ActorType actorType, float minCriticalPower) (defined in ProjectileItemComponent)ProjectileItemComponent
$dtor() (defined in ProjectileItemComponent)ProjectileItemComponent
$vftable() (defined in ProjectileItemComponent)ProjectileItemComponentstatic
bindType(::cereal::ReflectionCtx &ctx, ::std::vector<::AllExperiments > const &releasedMinFormatVersion, ::std::optional<::SemVersion > requiredToggles) (defined in ProjectileItemComponent)ProjectileItemComponentstatic
dispense(::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const (defined in ProjectileItemComponent)ProjectileItemComponent
getIdentifier() (defined in ProjectileItemComponent)ProjectileItemComponentstatic
getShootDir(::Player const &player, float angleOffset) const (defined in ProjectileItemComponent)ProjectileItemComponent
mActorIdentifier (defined in ProjectileItemComponent)ProjectileItemComponent
mMinCriticalPower (defined in ProjectileItemComponent)ProjectileItemComponent
ProjectileItemComponent(::SharedTypes::v1_20_50::ProjectileItemComponent component) (defined in ProjectileItemComponent)ProjectileItemComponentexplicit
ProjectileItemComponent(::ActorType actorType, float minCriticalPower) (defined in ProjectileItemComponent)ProjectileItemComponent
shootProjectile(::BlockSource &region, ::Vec3 const &aimPos, ::Vec3 const &aimDir, float power, ::Player *player) const (defined in ProjectileItemComponent)ProjectileItemComponent
~ProjectileItemComponent() (defined in ProjectileItemComponent)ProjectileItemComponentvirtual