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MCAPI | ProjectileItemComponent (::SharedTypes::v1_20_50::ProjectileItemComponent component) |
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MCAPI | ProjectileItemComponent (::ActorType actorType, float minCriticalPower) |
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MCAPI bool | dispense (::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const |
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MCAPI::Vec3 | getShootDir (::Player const &player, float angleOffset) const |
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MCAPI::Actor * | shootProjectile (::BlockSource ®ion, ::Vec3 const &aimPos, ::Vec3 const &aimDir, float power, ::Player *player) const |
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MCAPI void * | $ctor (::SharedTypes::v1_20_50::ProjectileItemComponent component) |
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MCAPI void * | $ctor (::ActorType actorType, float minCriticalPower) |
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MCAPI void | $dtor () |
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bool | isNetworkComponent () const override |
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std::unique_ptr< CompoundTag > | buildNetworkTag (const cereal::ReflectionCtx &) const override |
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virtual ::std::unique_ptr<::CompoundTag > | buildNetworkTag (::cereal::ReflectionCtx const &ctx) const |
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bool | initializeFromNetwork (const CompoundTag &, const cereal::ReflectionCtx &) override |
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virtual bool | initializeFromNetwork (::CompoundTag const &tag, ::cereal::ReflectionCtx const &ctx) |
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virtual bool | checkComponentDataForContentErrors () const |
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virtual void | writeSettings () |
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virtual void | handleVersionBasedInitialization (::SemVersion const &originalJsonVersion) |
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virtual void | _initializeComponent () |
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MCFOLD bool | $checkComponentDataForContentErrors () const |
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MCFOLD void | $writeSettings () |
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MCFOLD bool | $isNetworkComponent () const |
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MCFOLD ::std::unique_ptr<::CompoundTag > | $buildNetworkTag (::cereal::ReflectionCtx const &ctx) const |
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MCFOLD bool | $initializeFromNetwork (::CompoundTag const &tag, ::cereal::ReflectionCtx const &ctx) |
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MCFOLD void | $handleVersionBasedInitialization (::SemVersion const &originalJsonVersion) |
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MCFOLD void | $_initializeComponent () |
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