LeviLamina
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ProjectileItemComponent Class Reference
+ Inheritance diagram for ProjectileItemComponent:

Public Member Functions

MCAPI ProjectileItemComponent (::SharedTypes::v1_20_50::ProjectileItemComponent component)
 
MCAPI ProjectileItemComponent (::ActorType actorType, float minCriticalPower)
 
MCAPI bool dispense (::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
 
MCAPI::Vec3 getShootDir (::Player const &player, float angleOffset) const
 
MCAPI::Actor * shootProjectile (::BlockSource &region, ::Vec3 const &aimPos, ::Vec3 const &aimDir, float power, ::Player *player) const
 
MCAPI void * $ctor (::SharedTypes::v1_20_50::ProjectileItemComponent component)
 
MCAPI void * $ctor (::ActorType actorType, float minCriticalPower)
 
MCAPI void $dtor ()
 

Static Public Member Functions

static MCAPI void bindType (::cereal::ReflectionCtx &ctx, ::std::vector<::AllExperiments > const &releasedMinFormatVersion, ::std::optional<::SemVersion > requiredToggles)
 
static MCAPI ::HashedString const & getIdentifier ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 4, float > mMinCriticalPower
 
::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifiermActorIdentifier
 

The documentation for this class was generated from the following file: