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MCAPI | ProjectileItemComponent (::SharedTypes::v1_20_50::ProjectileItemComponent component) |
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MCAPI | ProjectileItemComponent (::ActorType actorType, float minCriticalPower) |
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MCAPI bool | dispense (::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const |
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MCAPI::Vec3 | getShootDir (::Player const &player, float angleOffset) const |
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MCAPI::Actor * | shootProjectile (::BlockSource ®ion, ::Vec3 const &aimPos, ::Vec3 const &aimDir, float power, ::Player *player) const |
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MCAPI void * | $ctor (::SharedTypes::v1_20_50::ProjectileItemComponent component) |
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MCAPI void * | $ctor (::ActorType actorType, float minCriticalPower) |
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MCAPI void | $dtor () |
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The documentation for this class was generated from the following file: