26 ::ll::TypedStorage<4, 4, float> mMinCriticalPower;
27 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorIdentifier;
50 MCAPI ::Vec3 getShootDir(
::Player const& player,
float angleOffset)
const;
52 MCAPI ::Actor* shootProjectile(
64 MCAPI static ::HashedString
const& getIdentifier();
72 MCAPI
void* $ctor(::ActorType actorType,
float minCriticalPower);