LeviLamina
Loading...
Searching...
No Matches
Dolphin.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/animal/WaterAnimal.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
13// clang-format on
14
15class Dolphin : public ::WaterAnimal {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual bool canBePulledIntoVehicle() const /*override*/;
20
21 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
22
23 virtual bool createAIGoals() /*override*/;
24
25 virtual void
26 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
27
28 virtual ~Dolphin() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCFOLD bool $canBePulledIntoVehicle() const;
35
36 MCAPI float $_getWalkTargetValue(::BlockPos const& pos);
37
38 MCAPI bool $createAIGoals();
39
40 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
41
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition BlockPos.h:19
Definition Dolphin.h:15
static MCAPI void ** $vftable()
Definition VariantParameterList.h:13