LeviLamina
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VanillaGameModuleDedicatedServer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/module/IGameModuleShared.h"
7
8// auto generated forward declare list
9// clang-format off
11class IInPackagePacks;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 1
20 virtual ::std::unique_ptr<::GameModuleServer> createGameModuleServer() /*override*/;
21
22 // vIndex: 2
23 virtual ::std::shared_ptr<::IInPackagePacks> createInPackagePacks() /*override*/;
24
25 // vIndex: 3
26 virtual void registerMolangQueries() /*override*/;
27
28 // vIndex: 4
29 virtual void
30 registerServerInstanceHandler(::ServerInstanceEventCoordinator& serverInstanceCoordinator) /*override*/;
31
32 // vIndex: 0
33 virtual ~VanillaGameModuleDedicatedServer() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCNAPI ::std::unique_ptr<::GameModuleServer> $createGameModuleServer();
40
41 MCNAPI ::std::shared_ptr<::IInPackagePacks> $createInPackagePacks();
42
44
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
Definition GameModuleServer.h:25
Definition IGameModuleShared.h:12
Definition IInPackagePacks.h:8
Definition ServerInstanceEventCoordinator.h:18
Definition VanillaGameModuleDedicatedServer.h:15
MCAPI void $registerServerInstanceHandler(::ServerInstanceEventCoordinator &serverInstanceCoordinator)
MCAPI ::std::shared_ptr<::IInPackagePacks > $createInPackagePacks()
MCAPI ::std::unique_ptr<::GameModuleServer > $createGameModuleServer()
static MCAPI void ** $vftable()