LeviLamina
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TridentModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class GeometryPtr;
14class ScreenContext;
15// clang-format on
16
17class TridentModel : public ::Model {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintMaterial;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
23 ::ll::TypedStorage<8, 576, ::ModelPart> mPole;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mRDent;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 TridentModel();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void
35 render(::ScreenContext& screenContext, ::Actor& scale, float, float, float, float, float, float) /*override*/;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCAPI explicit TridentModel(::GeometryPtr source);
42
43 MCFOLD void setDefaultMaterial();
44
45 MCFOLD void setGlintMaterial();
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor(::GeometryPtr source);
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $render(::ScreenContext& screenContext, ::Actor& scale, float, float, float, float, float, float);
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCNAPI static void** $vftable();
64 // NOLINTEND
65};
Definition Actor.h:125
Definition GeometryPtr.h:5
Definition Model.h:5
Definition ScreenContext.h:5
Definition TridentModel.h:5
static MCAPI void ** $vftable()