LeviLamina
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NavigateToGameScreenProgressHandler Member List

This is the complete list of members for NavigateToGameScreenProgressHandler, including all inherited members.

$addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in ProgressHandler)ProgressHandler
$getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$getLoadingState(::MinecraftScreenModel &) const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$getName() const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$getProgressMessage(::MinecraftScreenModel &model) const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$getTitleText() const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$getTTSProgressMessage() const (defined in ProgressHandler)ProgressHandler
$onCancel(::MinecraftScreenModel &) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$onExit(::MinecraftScreenModel &) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const &notification) (defined in ProgressHandler)ProgressHandler
$onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler)ProgressHandler
$onStart(::MinecraftScreenModel &minecraftScreenModel) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$showLoadingBar() const (defined in ProgressHandler)ProgressHandler
$tick(::MinecraftScreenModel &minecraftScreenModel) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
$vftable()NavigateToGameScreenProgressHandlerstatic
addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in ProgressHandler)ProgressHandlervirtual
getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
getLoadingState(::MinecraftScreenModel &) const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
getName() const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
getProgressMessage(::MinecraftScreenModel &model) const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
getTitleText() const (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
getTTSProgressMessage() const (defined in ProgressHandler)ProgressHandler
hasWaitedToUnloadAssets (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
mLocalPlayerEntityGetter (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
mProgressAnimation (defined in ProgressHandler)ProgressHandler
mType (defined in ProgressHandler)ProgressHandler
onCancel(::MinecraftScreenModel &) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
onExit(::MinecraftScreenModel &) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const &notification) (defined in ProgressHandler)ProgressHandlervirtual
onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler)ProgressHandlervirtual
onStart(::MinecraftScreenModel &minecraftScreenModel) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
showLoadingBar() const (defined in ProgressHandler)ProgressHandler
state (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandler
tick(::MinecraftScreenModel &minecraftScreenModel) (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
~NavigateToGameScreenProgressHandler()=default (defined in NavigateToGameScreenProgressHandler)NavigateToGameScreenProgressHandlervirtual
~ProgressHandler()=default (defined in ProgressHandler)ProgressHandlervirtual