LeviLamina
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ActionEvent Class Reference

Public Types

enum class  ActionState : int { Start = 1 , Stop = 2 }
 
enum  : int {
  MoveLeft = 1 , MoveRight = 2 , MoveForward = 3 , MoveBackward = 4 ,
  Ascend = 5 , Descend = 6 , PaddleLeft = 7 , PaddleRight = 8 ,
  Sneak = 10 , Jump = 11 , Sprint = 12 , Dismount = 14 ,
  SneakToggle = 15 , MobEffects = 20 , Drop = 21 , Inventory = 22 ,
  Build = 23 , Destroy = 24 , Interact = 25 , Attack = 26 ,
  Pause = 30 , Chat = 31 , Console = 32 , ThirdPersonView = 33 ,
  Scoreboard = 34 , CodeBuilder = 35 , Slot0 = 50 , Slot1 = 51 ,
  Slot2 = 52 , Slot3 = 53 , Slot4 = 54 , Slot5 = 55 ,
  Slot6 = 56 , Slot7 = 57 , Slot8 = 58 , Slot9 = 59 ,
  MenuUp = 100 , MenuDown = 101 , MenuLeft = 102 , MenuRight = 103 ,
  MenuOk = 104 , MenuCancel = 105 , MenuInventoryDrop = 106 , MenuInventoryCancel = 107 ,
  PointerPressed = 120 , BuildOrInteract = 130 , DestroyOrAttack = 131 , BuildOrAttack = 140 ,
  DestroyOrInteract = 141
}
 

Public Attributes

::ll::TypedStorage< 4, 4, int > mActionId
 
::ll::TypedStorage< 4, 4, ::ActionEvent::ActionState > mActionState
 
::ll::TypedStorage< 1, 1, bool > mIsExclusive
 
::ll::TypedStorage< 1, 1, ::FocusImpact > mFocusImpact
 

The documentation for this class was generated from the following file: