LeviLamina
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MainGameCore::WinMain Member List

This is the complete list of members for MainGameCore::WinMain, including all inherited members.

$_processProtocolActivationArguments(::Bedrock::ActivationArguments &args) (defined in MainGameCore::WinMain)MainGameCore::WinMain
$vftable()MainGameCore::WinMainstatic
_createWindowClass(::HINSTANCE__ *hInstance)=0 (defined in MainGameCore::WinMain)MainGameCore::WinMainpure virtual
_createWndProcInstance()=0 (defined in MainGameCore::WinMain)MainGameCore::WinMainpure virtual
_getAppInitHandler()=0 (defined in MainGameCore::WinMain)MainGameCore::WinMainpure virtual
_getInitialClientAreaAndShowCommand(int &showCommand)=0 (defined in MainGameCore::WinMain)MainGameCore::WinMainpure virtual
_postWindowCreationSetup(::HWND__ *hwnd)=0 (defined in MainGameCore::WinMain)MainGameCore::WinMainpure virtual
_prepareForWindowCreation()=0 (defined in MainGameCore::WinMain)MainGameCore::WinMainpure virtual
_processProtocolActivationArguments(::Bedrock::ActivationArguments &args) (defined in MainGameCore::WinMain)MainGameCore::WinMainvirtual
mPlatform (defined in MainGameCore::WinMain)MainGameCore::WinMain
mWndProcHandler (defined in MainGameCore::WinMain)MainGameCore::WinMain
~WinMain()=default (defined in MainGameCore::WinMain)MainGameCore::WinMainvirtual