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LeviLamina
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This is the complete list of members for MainGameCore::WinMain, including all inherited members.
| $_processProtocolActivationArguments(::Bedrock::ActivationArguments &args) (defined in MainGameCore::WinMain) | MainGameCore::WinMain | |
| $vftable() | MainGameCore::WinMain | static |
| _createWindowClass(::HINSTANCE__ *hInstance)=0 (defined in MainGameCore::WinMain) | MainGameCore::WinMain | pure virtual |
| _createWndProcInstance()=0 (defined in MainGameCore::WinMain) | MainGameCore::WinMain | pure virtual |
| _getAppInitHandler()=0 (defined in MainGameCore::WinMain) | MainGameCore::WinMain | pure virtual |
| _getInitialClientAreaAndShowCommand(int &showCommand)=0 (defined in MainGameCore::WinMain) | MainGameCore::WinMain | pure virtual |
| _postWindowCreationSetup(::HWND__ *hwnd)=0 (defined in MainGameCore::WinMain) | MainGameCore::WinMain | pure virtual |
| _prepareForWindowCreation()=0 (defined in MainGameCore::WinMain) | MainGameCore::WinMain | pure virtual |
| _processProtocolActivationArguments(::Bedrock::ActivationArguments &args) (defined in MainGameCore::WinMain) | MainGameCore::WinMain | virtual |
| mPlatform (defined in MainGameCore::WinMain) | MainGameCore::WinMain | |
| mWndProcHandler (defined in MainGameCore::WinMain) | MainGameCore::WinMain | |
| ~WinMain()=default (defined in MainGameCore::WinMain) | MainGameCore::WinMain | virtual |