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virtual void | _processProtocolActivationArguments (::Bedrock::ActivationArguments &args) |
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virtual ::std::unique_ptr<::MainGameCore::WndProc > | _createWndProcInstance ()=0 |
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virtual void | _prepareForWindowCreation ()=0 |
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virtual::tagWNDCLASSEXW | _createWindowClass (::HINSTANCE__ *hInstance)=0 |
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virtual::tagRECT | _getInitialClientAreaAndShowCommand (int &showCommand)=0 |
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virtual void | _postWindowCreationSetup (::HWND__ *hwnd)=0 |
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virtual ::gsl::not_null<::Bedrock::ApplicationInitHandler * > | _getAppInitHandler ()=0 |
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MCAPI void | $_processProtocolActivationArguments (::Bedrock::ActivationArguments &args) |
◆ $vftable()
| MCAPI void ** MainGameCore::WinMain::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files:
- src-server/mc/deps/entry/src_gamecore_pc/application/gamecore/WinMain.h
- src-client/mc/deps/entry/src_gamecore_pc/application/gamecore/WinMain.h