LeviLamina
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MainGameCore::WinMain Class Referenceabstract
Inheritance diagram for MainGameCore::WinMain:

Public Member Functions

virtual void _processProtocolActivationArguments (::Bedrock::ActivationArguments &args)
virtual ::std::unique_ptr<::MainGameCore::WndProc_createWndProcInstance ()=0
virtual void _prepareForWindowCreation ()=0
virtual::tagWNDCLASSEXW _createWindowClass (::HINSTANCE__ *hInstance)=0
virtual::tagRECT _getInitialClientAreaAndShowCommand (int &showCommand)=0
virtual void _postWindowCreationSetup (::HWND__ *hwnd)=0
virtual ::gsl::not_null<::Bedrock::ApplicationInitHandler * > _getAppInitHandler ()=0
MCAPI void $_processProtocolActivationArguments (::Bedrock::ActivationArguments &args)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 16, ::std::shared_ptr<::Bedrock::Platform_GameCore > > mPlatform
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::MainGameCore::WndProc > > mWndProcHandler

Member Function Documentation

◆ $vftable()

MCAPI void ** MainGameCore::WinMain::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files:
  • src-server/mc/deps/entry/src_gamecore_pc/application/gamecore/WinMain.h
  • src-client/mc/deps/entry/src_gamecore_pc/application/gamecore/WinMain.h