LeviLamina
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SmallFireball.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/projectile/Fireball.h"
7
8// auto generated forward declare list
9// clang-format off
11class ActorHurtResult;
12// clang-format on
13
14class SmallFireball : public ::Fireball {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ::ActorHurtResult _hurt(::ActorDamageSource const&, float, bool, bool) /*override*/;
19
20 virtual ~SmallFireball() /*override*/ = default;
21 // NOLINTEND
22
23public:
24 // virtual function thunks
25 // NOLINTBEGIN
26 MCFOLD ::ActorHurtResult $_hurt(::ActorDamageSource const&, float, bool, bool);
27
28
29 // NOLINTEND
30
31public:
32 // vftables
33 // NOLINTBEGIN
34 MCAPI static void** $vftable();
35 // NOLINTEND
36};
Definition ActorDamageSource.h:18
Definition ActorHurtResult.h:5
Definition SmallFireball.h:14