LeviLamina
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RenderDragonRenderingBackend.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
7class RenderDragonRenderingBackend {
8public:
9 // RenderDragonRenderingBackend inner types declare
10 // clang-format off
11 struct TextureData;
12 struct VertexBuffer;
13 struct GetGamefaceStride;
14 struct IndexBuffer;
15 struct ConstantBuffer;
16 // clang-format on
17
18 // RenderDragonRenderingBackend inner types define
19 struct TextureData {};
20
21 struct VertexBuffer {
22 public:
23 // VertexBuffer inner types declare
24 // clang-format off
25 struct DragonVertexBuffer;
26 struct DragonInstanceData;
27 // clang-format on
28
29 // VertexBuffer inner types define
31
33 };
34
36
37 struct IndexBuffer {};
38
39 struct ConstantBuffer {};
40};
41
42} // namespace OreUI
Definition RenderDragonRenderingBackend.h:39
Definition RenderDragonRenderingBackend.h:35
Definition RenderDragonRenderingBackend.h:37
Definition RenderDragonRenderingBackend.h:19
Definition RenderDragonRenderingBackend.h:21