LeviLamina
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RenderDragonRenderingBackend.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
7class RenderDragonRenderingBackend {
8public:
9 // RenderDragonRenderingBackend inner types declare
10 // clang-format off
11 struct VertexBuffer;
12 struct GetGamefaceStride;
13 struct IndexBuffer;
14 struct ConstantBuffer;
15 // clang-format on
16
17 // RenderDragonRenderingBackend inner types define
18 struct VertexBuffer {
19 public:
20 // VertexBuffer inner types declare
21 // clang-format off
22 struct DragonVertexBuffer;
23 struct DragonInstanceData;
24 // clang-format on
25
26 // VertexBuffer inner types define
28
30 };
31
33
34 struct IndexBuffer {};
35
36 struct ConstantBuffer {};
37};
38
39} // namespace OreUI
Definition RenderDragonRenderingBackend.h:36
Definition RenderDragonRenderingBackend.h:32
Definition RenderDragonRenderingBackend.h:34
Definition RenderDragonRenderingBackend.h:18