LeviLamina
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RenderDragonRenderingBackend.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
OreUI {
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class
RenderDragonRenderingBackend {
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public
:
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// RenderDragonRenderingBackend inner types declare
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// clang-format off
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struct
TextureData
;
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struct
VertexBuffer
;
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struct
GetGamefaceStride
;
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struct
IndexBuffer
;
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struct
ConstantBuffer
;
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// clang-format on
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// RenderDragonRenderingBackend inner types define
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struct
TextureData
{};
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struct
VertexBuffer
{
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public
:
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// VertexBuffer inner types declare
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// clang-format off
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struct
DragonVertexBuffer
;
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struct
DragonInstanceData
;
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// clang-format on
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// VertexBuffer inner types define
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struct
DragonVertexBuffer
{};
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struct
DragonInstanceData
{};
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};
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struct
GetGamefaceStride
{};
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struct
IndexBuffer
{};
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struct
ConstantBuffer
{};
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};
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}
// namespace OreUI
OreUI::RenderDragonRenderingBackend::ConstantBuffer
Definition
RenderDragonRenderingBackend.h:39
OreUI::RenderDragonRenderingBackend::GetGamefaceStride
Definition
RenderDragonRenderingBackend.h:35
OreUI::RenderDragonRenderingBackend::IndexBuffer
Definition
RenderDragonRenderingBackend.h:37
OreUI::RenderDragonRenderingBackend::TextureData
Definition
RenderDragonRenderingBackend.h:19
OreUI::RenderDragonRenderingBackend::VertexBuffer::DragonInstanceData
Definition
RenderDragonRenderingBackend.h:32
OreUI::RenderDragonRenderingBackend::VertexBuffer::DragonVertexBuffer
Definition
RenderDragonRenderingBackend.h:30
OreUI::RenderDragonRenderingBackend::VertexBuffer
Definition
RenderDragonRenderingBackend.h:21
src-server
mc
client
gui
oreui
rendering
RenderDragonRenderingBackend.h
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for LeviLamina by
1.16.1