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using | BufferConvert = void (*)(::std::vector<uchar> const&, ::std::vector<uchar>&, uint64) |
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::ll::TypedStorage< 8, 8, ::gsl::not_null< void(*)(::std::vector< uchar > const &, ::std::vector< uchar > &, uint64)> > | mGamefaceToDragon |
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::ll::TypedStorage< 8, 24, ::std::vector< uchar > > | mDragonInstanceBuffer |
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::ll::TypedStorage< 1, 1, uchar > | mGamefaceStride |
The documentation for this struct was generated from the following files: