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OreUI::RenderDragonRenderingBackend::VertexBuffer::DragonInstanceData Struct Reference

Public Types

using BufferConvert = void (*)(::std::vector<uchar> const&, ::std::vector<uchar>&, uint64)

Public Attributes

::ll::TypedStorage< 8, 8, ::gsl::not_null< void(*)(::std::vector< uchar > const &, ::std::vector< uchar > &, uint64)> > mGamefaceToDragon
::ll::TypedStorage< 8, 24, ::std::vector< uchar > > mDragonInstanceBuffer
::ll::TypedStorage< 1, 1, uchar > mGamefaceStride

The documentation for this struct was generated from the following files: