LeviLamina
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WaitNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class WaitNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::std::chrono::seconds> mDuration;
19 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mStart;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
26
27 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
28
29 virtual ~WaitNode() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI void $initializeFromDefinition(::Actor& owner);
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition WaitNode.h:14
static MCAPI void ** $vftable()